birdshit

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Everything posted by birdshit

  1. True, but I have a son who is a complete angel. I never let him act out and he never does. My word is law, and if he steps outta line I bust his ass. Works great.
  2. Look at it like a jump ticket to 250,000 miles. It costs a lot of rocket fuel and rocket ship to move that heavy stuff to altitude. If they coudl take it from the moon it would provide water, oxygen (electrolysis), and hydrogen for rocket fuel (electrolysis). edit to add: yes Im a dipshit that didnt read the whole thread before replying... here is the website for the mission: www.nasa.gov/lcross
  3. Woo hoo! One step closer to legalization! Maybe DZ.com will stop putting the partnership for a drug free america ads on the site? You know, the one with the big pot leaf? Pot isnt the problem in this country, it is meth, coke, crack and heroine..
  4. Dunno... I just copied and pasted from google... Make up #1 and post it here!
  5. Fox News contributor Karl Rove, who was the top political strategist to former President George W. Bush, said: "This is an administration that's getting very arrogant and slippery in its dealings with people. And if you dare to oppose them, they're going to come hard at you and they're going to cut your legs off." Karl Rove, the architect of the Iraq War, now valued for his input on fox news? "And if you dare to oppose them, they're going to come hard at you and they're going to cut your legs off." Coming hard at you like starting a war that has killed 5000 Americans? Come at you hard like outing an undercover CIA agent? This is really funny coming from Karl Rove - the Joseph Goebbels of the last decade...
  6. " Propaganda must always address itself to the broad masses of the people. (...) All propaganda must be presented in a popular form and must fix its intellectual level so as not to be above the heads of the least intellectual of those to whom it is directed. (...) The art of propaganda consists precisely in being able to awaken the imagination of the public through an appeal to their feelings, in finding the appropriate psychological form that will arrest the attention and appeal to the hearts of the national masses. The broad masses of the people are not made up of diplomats or professors of public jurisprudence nor simply of persons who are able to form reasoned judgment in given cases, but a vacillating crowd of human children who are constantly wavering between one idea and another. (...) The great majority of a nation is so feminine in its character and outlook that its thought and conduct are ruled by sentiment rather than by sober reasoning. This sentiment, however, is not complex, but simple and consistent. It is not highly differentiated, but has only the negative and positive notions of love and hatred, right and wrong, truth and falsehood." "Propaganda must not investigate the truth objectively and, in so far as it is favourable to the other side, present it according to the theoretical rules of justice; yet it must present only that aspect of the truth which is favourable to its own side. (...) The receptive powers of the masses are very restricted, and their understanding is feeble. On the other hand, they quickly forget. Such being the case, all effective propaganda must be confined to a few bare essentials and those must be expressed as far as possible in stereotyped formulas. These slogans should be persistently repeated until the very last individual has come to grasp the idea that has been put forward. (...) Every change that is made in the subject of a propagandist message must always emphasize the same conclusion. The leading slogan must of course be illustrated in many ways and from several angles, but in the end one must always return to the assertion of the same formula." Adolf Hitler - Mein Kampf
  7. Welcome to Texas Texas favors the rich and businesses much more than the rights of the average joe...
  8. There is more than one way to skin a cat... Her doc, have some of this kool aid...
  9. Top 10 Uses For A Dead Peacock By Mark Moerman * 10. They make fine feather dusters * 9. Useful in many voodoo rituals * 8. Unique show-and-tell display for the kiddies * 7. Two words: peacock burgers! * 6. Good source of feathers to restuff those old pillows * 5. Place on floor in front of door in winter to prevent cold drafts * 4. Hang on post in front yard with Satanic message to scare off charity fundraisers * 3. Makes a fine punching bag for cardio-boxing workouts * 2. Use as basis for decorative headgear and watch amusing reactions from passersby
  10. Yeah the car designers went to a DZ and it suddenly occurred to them that slowing down a body before impact was a good idea... Stretching the deceleration over a longer time frame from 60 to zero decreases the G forces on the human body.. Hence seat belts, air bags and crumple zones. Here is a car crash simulator.. http://hyperphysics.phy-astr.gsu.edu/Hbase/carcr2.html#cc2 you can plug in the numbers for skydiving.. A person burning in at 120mph goes through 42 tons of force (96,341 newtons) on the body with a stopping distance of zero.. So if you have a no pull and land on concrete for example. If you spread that deceleration over a 2 foot deceleration (landing on two mattresses for example) the force on the body is decreased to 24 tons (48,170 newtons). For a deceleration of 800 feet the force on the body is 0.0602 tons (120 newtons). According to an internet article I found "8000 Newtons max would be suitable for body weights in the range 100kg to 140kg." Survivable Impact Forces on Human Body Constrained by Full Body Harness http://www.hse.gov.uk/research/hsl_pdf/2003/hsl03-09.pdf 8000 newtons of force is equal to spreading out the deceleration over a space of 12 feet. This assumes a 200lb jumper traveling at 120mph decelerating at a force of 8000 newtons. This results in a force on the body of 8028 newtons or 4 tons of force. This takes into account a 5% chance of injury.. Not too bad. The physics apply to old cars as well as skydiving.
  11. Well the guy had 60 pounds of weed and almost a million dollars in cash... Oxys, Vicotin, Handguns....
  12. If the computer meets minimum specs for the game, then there is something funky going on. Could you send me more information? Its a brand new laptop with 3 gigts of ram and a 2ghz dual core processor. herre is the debug log... 21:38:16:0 Version: 1.4.1021.0 21:38:16:0 ../conf/conf.xml: 31 ms (827 elems, 1487 attrs, 0 spaces, 0 chars) 21:38:16:0 Creating resource group General 21:38:16:0 Creating resource group Internal 21:38:16:0 Creating resource group Autodetect 21:38:16:0 SceneManagerFactory for type 'DefaultSceneManager' registered. 21:38:16:0 Registering ResourceManager for type Material 21:38:16:0 Registering ResourceManager for type Mesh 21:38:16:0 Registering ResourceManager for type Skeleton 21:38:16:0 MovableObjectFactory for type 'ParticleSystem' registered. 21:38:16:0 OverlayElementFactory for type Panel registered. 21:38:16:0 OverlayElementFactory for type BorderPanel registered. 21:38:16:0 OverlayElementFactory for type TextArea registered. 21:38:16:0 Registering ResourceManager for type Font 21:38:16:0 ArchiveFactory for archive type FileSystem registered. 21:38:16:0 ArchiveFactory for archive type Zip registered. 21:38:16:0 FreeImage version: 3.10.0 21:38:16:0 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:38:16:0 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 21:38:16:0 DDS codec registering 21:38:16:0 Registering ResourceManager for type HighLevelGpuProgram 21:38:16:0 Registering ResourceManager for type Compositor 21:38:16:0 MovableObjectFactory for type 'Entity' registered. 21:38:16:0 MovableObjectFactory for type 'Light' registered. 21:38:16:0 MovableObjectFactory for type 'BillboardSet' registered. 21:38:16:0 MovableObjectFactory for type 'ManualObject' registered. 21:38:16:0 MovableObjectFactory for type 'BillboardChain' registered. 21:38:16:0 MovableObjectFactory for type 'RibbonTrail' registered. 21:38:16:0 *-*-* OGRE Initialising 21:38:16:0 *-*-* Version 1.6.0 (Shoggoth) 21:38:16:0 Loading library RenderSystem_Direct3D9 21:38:21:0 OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_Direct3D9. System Error: The specified module could not be found. in DynLib::load at ..\src\OgreDynLib.cpp (line 80) 21:38:21:0 Error: Could not load plugin 'RenderSystem_Direct3D9'; reason: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_Direct3D9. System Error: The specified module could not be found. in DynLib::load at ..\src\OgreDynLib.cpp (line 80) 21:38:21:0 Loading library RenderSystem_GL 21:38:21:0 Installing plugin: GL RenderSystem 21:38:21:0 OpenGL Rendering Subsystem created. 21:38:22:0 Plugin successfully installed 21:38:22:0 Loading library Plugin_ParticleFX 21:38:22:0 Installing plugin: ParticleFX 21:38:22:0 Particle Emitter Type 'Point' registered 21:38:22:0 Particle Emitter Type 'Box' registered 21:38:22:0 Particle Emitter Type 'Ellipsoid' registered 21:38:22:0 Particle Emitter Type 'Cylinder' registered 21:38:22:0 Particle Emitter Type 'Ring' registered 21:38:22:0 Particle Emitter Type 'HollowEllipsoid' registered 21:38:22:0 Particle Affector Type 'LinearForce' registered 21:38:22:0 Particle Affector Type 'ColourFader' registered 21:38:22:0 Particle Affector Type 'ColourFader2' registered 21:38:22:0 Particle Affector Type 'ColourImage' registered 21:38:22:0 Particle Affector Type 'ColourInterpolator' registered 21:38:22:0 Particle Affector Type 'Scaler' registered 21:38:22:0 Particle Affector Type 'Rotator' registered 21:38:22:0 Particle Affector Type 'DirectionRandomiser' registered 21:38:22:0 Particle Affector Type 'DeflectorPlane' registered 21:38:22:0 Plugin successfully installed 21:38:22:0 Loading library Plugin_OctreeSceneManager 21:38:22:0 Installing plugin: Octree & Terrain Scene Manager 21:38:22:0 Plugin successfully installed 21:38:22:0 Loading library Plugin_CgProgramManager 21:38:22:0 Installing plugin: Cg Program Manager 21:38:22:0 Plugin successfully installed 21:38:22:0 Added resource location '../data' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../logs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/gui' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/programs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/caelum' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/programs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/programs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Creating resource group Init 21:38:22:0 Added resource location '../data/init' of type 'FileSystem' to resource group 'Init' 21:38:22:0 OGRE EXCEPTION(6:FileNotFoundException): '../conf/gfx.cfg' file not found! in ConfigFile::load at ..\src\OgreConfigFile.cpp (line 84) 21:38:22:0 CPU Identifier & Features 21:38:22:0 ------------------------- 21:38:22:0 * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz 21:38:22:0 * SSE: yes 21:38:22:0 * SSE2: yes 21:38:22:0 * SSE3: yes 21:38:22:0 * MMX: yes 21:38:22:0 * MMXEXT: yes 21:38:22:0 * 3DNOW: no 21:38:22:0 * 3DNOWEXT: no 21:38:22:0 * CMOV: yes 21:38:22:0 * TSC: yes 21:38:22:0 * FPU: yes 21:38:22:0 * PRO: yes 21:38:22:0 * HT: no 21:38:22:0 ------------------------- 21:38:22:0 *** Starting Win32GL Subsystem *** 21:38:22:0 GLRenderSystem::_createRenderWindow "Landing Pattern Personal Edition", 1024x768 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=60 gamma=false vsync=false 21:38:22:0 Created Win32Window 'Landing Pattern Personal Edition' : 1024x768, 32bpp 21:38:22:0 GL_VERSION = 1.5.0 - Build 7.15.10.1518 21:38:22:0 GL_VENDOR = Intel 21:38:22:0 GL_RENDERER = Intel Cantiga 21:38:22:0 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 21:38:22:0 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control 21:38:22:0 *************************** 21:38:22:0 *** GL Renderer Started *** 21:38:22:0 *************************** 21:38:22:0 Registering ResourceManager for type GpuProgram 21:38:22:0 GL: Using PBuffers for rendering to textures 21:38:22:0 RenderSystem capabilities 21:38:22:0 ------------------------- 21:38:22:0 RenderSystem Name: OpenGL Rendering Subsystem 21:38:22:0 GPU Vendor: intel 21:38:22:0 Device Name: Intel Cantiga 21:38:22:0 Driver Version: 1.5.0.0 21:38:22:0 * Fixed function pipeline: yes 21:38:22:0 * Hardware generation of mipmaps: yes 21:38:22:0 * Texture blending: yes 21:38:22:0 * Anisotropic texture filtering: yes 21:38:22:0 * Dot product texture operation: yes 21:38:22:0 * Cube mapping: yes 21:38:22:0 * Hardware stencil buffer: yes 21:38:22:0 - Stencil depth: 8 21:38:22:0 - Two sided stencil support: yes 21:38:22:0 - Wrap stencil values: yes 21:38:22:0 * Hardware vertex / index buffers: yes 21:38:22:0 * Vertex programs: yes 21:38:22:0 * Fragment programs: yes 21:38:22:0 * Geometry programs: no 21:38:22:0 * Supported Shader Profiles: arbfp1 arbvp1 21:38:22:0 * Texture Compression: yes 21:38:22:0 - DXT: yes 21:38:22:0 - VTC: no 21:38:22:0 * Scissor Rectangle: yes 21:38:22:0 * Hardware Occlusion Query: yes 21:38:22:0 * User clip planes: yes 21:38:22:0 * VET_UBYTE4 vertex element type: yes 21:38:22:0 * Infinite far plane projection: yes 21:38:22:0 * Hardware render-to-texture: yes 21:38:22:0 * Floating point textures: no 21:38:22:0 * Non-power-of-two textures: no 21:38:22:0 * Volume textures: yes 21:38:22:0 * Multiple Render Targets: 1 21:38:22:0 - With different bit depths: no 21:38:22:0 * Point Sprites: no 21:38:22:0 * Extended point parameters: yes 21:38:22:0 * Max Point Size: 255 21:38:22:0 * Vertex texture fetch: no 21:38:22:0 * Render to Vertex Buffer : no 21:38:22:0 * GL 1.5 without VBO workaround: no 21:38:22:0 * Frame Buffer objects: no 21:38:22:0 * Frame Buffer objects (ARB extension): no 21:38:22:0 * Frame Buffer objects (ATI extension): no 21:38:22:0 * PBuffer suppport: yes 21:38:22:0 * GL 1.5 without HW-occlusion workaround: no 21:38:22:0 Registering ResourceManager for type Texture 21:38:22:0 ResourceBackgroundQueue - threading disabled 21:38:22:0 Particle Renderer Type 'billboard' registered 21:38:22:0 SceneManagerFactory for type 'OctreeSceneManager' registered. 21:38:22:0 SceneManagerFactory for type 'TerrainSceneManager' registered. 21:38:22:0 Initialising resource group Init 21:38:22:0 Parsing scripts for resource group Init 21:38:22:0 Parsing script LoadingPanel.material 21:38:22:0 Parsing script tahoma.fontdef 21:38:22:0 Parsing script LoadingPanel.overlay 21:38:22:0 Texture: sli_logo.png: Loading 1 faces(PF_R8G8B8,150x260x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x512x1. 21:38:22:0 Texture: ProgressBarFrame.png: Loading 1 faces(PF_A8R8G8B8,402x80x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1. 21:38:22:0 Font tahomausing texture size 512x512 21:38:22:0 Info: Freetype returned null for character 160 in font tahoma 21:38:22:0 Texture: tahomaTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 21:38:22:0 Finished parsing scripts for resource group Init 21:38:22:0 Parsing scripts for resource group Autodetect 21:38:22:0 Finished parsing scripts for resource group Autodetect 21:38:22:0 Parsing scripts for resource group General 21:38:22:0 Parsing script HardwareSkinning.program 21:38:22:0 Parsing script Skinning.program 21:38:22:0 Parsing script Terrain.program 21:38:22:0 Parsing script Terrain2.program 21:38:22:0 Parsing script GroundFog.program 21:38:22:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:22:0 Compiler error: invalid parameters in GroundFog.program(10): setting of constant failed 21:38:22:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:22:0 Compiler error: invalid parameters in GroundFog.program(39): setting of constant failed 21:38:22:0 Parsing script Haze.program 21:38:22:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:22:0 Compiler error: invalid parameters in Haze.program(10): setting of constant failed 21:38:22:0 Parsing script all.material 21:38:22:0 Parsing script common.material 21:38:22:0 Parsing script console.material 21:38:22:0 Parsing script equipment.material 21:38:22:0 Parsing script jumper.material 21:38:22:0 Parsing script GroundFog.material 21:38:23:0 Parsing script LayeredClouds.material 21:38:23:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:23:0 Compiler error: invalid parameters in LayeredClouds.material(11): setting of constant failed 21:38:23:0 Parsing script moon.material 21:38:23:0 Parsing script SkyDome.material 21:38:23:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:23:0 Compiler error: invalid parameters in SkyDome.material(33): setting of constant failed 21:38:23:0 Parsing script Starfield.material 21:38:23:0 Parsing script Sun.material 21:38:23:0 Parsing script general.material 21:38:23:0 Parsing script LandingPattern.material 21:38:23:0 Parsing script console.overlay 21:38:23:0 Texture: Black.png: Loading 1 faces(PF_R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 21:38:23:0 Texture: NeptuneFace.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:38:23:0 Parsing script FlashScreens.overlay 21:38:23:0 Texture: WarningSign.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1. 21:38:23:0 Texture: Partners.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:38:23:0 Parsing script fps.overlay 21:38:23:0 Parsing script LevelLoadingProgressBar.overlay 21:38:23:0 Finished parsing scripts for resource group General 21:38:23:0 Parsing scripts for resource group Internal 21:38:23:0 Finished parsing scripts for resource group Internal 21:38:23:0 Loading resource group 'General' - Resources: 0 World Geometry: 1 21:38:23:0 Finished loading resource group General 21:38:23:0 Sound device:0 Generic Software(DEFAULT) 21:38:23:0 Opened Device: Generic Software 21:38:23:0 Sound manager resources are initialized 21:38:30:0 ../data/sounds/MainMenu.mp3 is loaded 21:38:30:0 Event Manager is created 21:38:30:0 ../data/sounds/over.wav is loaded 21:38:30:0 ../data/sounds/click.wav is loaded 21:38:30:0 Texture: Simulator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:38:30:0 Texture: HelpScreen.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:38:30:0 Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:38:31:0 Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:38:31:0 Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:38:31:0 Console is created 21:38:31:0 Created profile default 21:38:31:0 New input mode: Global 21:38:31:0 Engine is starting... 21:38:31:0 ../conf/equipment.xml: 16 ms (159 elems, 384 attrs, 0 spaces, 0 chars) 21:38:31:0 ../profiles/default/default.profile: 0 ms (1 elems, 2 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/sne.dz: 0 ms (40 elems, 116 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Base.Tutorial: 15 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Downwind.Tutorial: 31 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Entry.Tutorial: 16 ms (633 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Final.Tutorial: 16 ms (638 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Wind.Tutorial: 16 ms (635 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../conf/lppresets.xml: 0 ms (31 elems, 44 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Base.Tutorial: 31 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Downwind.Tutorial: 15 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Entry.Tutorial: 31 ms (633 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Final.Tutorial: 16 ms (638 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Wind.Tutorial: 15 ms (635 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 Engine is started 21:38:46:7279 Displaying wndMainMenu 21:38:46:7279 Entering Menu mode 21:38:46:7279 New input mode: Menu 21:38:51:8178 Displaying wndSettings 21:39:22:13185 Texture: WindDirection.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:39:22:13185 Texture: JumperMarker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:39:22:13185 Creating RTT: RttMat_4 21:39:22:13185 Win32PBuffer::Creating PBuffer of format bits=8 float=false 21:39:22:13185 Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8 21:39:22:13185 Win32RenderTexture::PBuffer created -- Real dimensions 256x256 21:39:22:13185 Displaying wndDropZone 21:39:22:13185 Texture: sne.dz.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 21:39:49:15098 Destroying RTT: RttMat_4 21:39:49:15098 Displaying wndInGameMenu 21:39:49:15098 Restored input mode: Global 21:39:49:15098 New input mode: Global 21:39:49:15098 Using Mod: HUDMessage 21:39:49:15098 ../data/physics/physics.xml: 31 ms (508 elems, 1834 attrs, 0 spaces, 0 chars) 21:39:49:15098 ../conf/materials.conf: 16 ms (29 elems, 94 attrs, 0 spaces, 0 chars) 21:39:49:15098 Using Mod: Physics 21:39:49:15098 ../data/sounds/GrassStep.wav is loaded 21:39:49:15098 ../data/sounds/WaterSplash.wav is loaded 21:39:49:15098 ../data/sounds/open.wav is loaded 21:39:49:15098 Using Mod: Drop zone loader 21:39:49:15098 Resource loader: DZGfx 21:39:49:15098 Camera free. 21:39:49:15098 Caelum: Initialising Caelum system... 21:39:49:15098 Creating resource group Caelum 21:39:49:15098 Caelum: Created resource group (Caelum) 21:39:49:15098 Caelum: System attributes set up. 21:39:49:15098 Caelum: Creating sky colour model 21:39:49:15098 Caelum: Creating sky dome 21:39:49:15098 Texture: EarthClearSky2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:39:49:15098 Texture: AtmosphereDepth.png: Loading 1 faces(PF_R8G8B8,32x1x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x1x1. 21:39:49:15098 Caelum: Creating CaelumSphericDome sphere mesh resource... 21:39:49:15098 Caelum: generateSphericDome DONE 21:39:49:15098 Caelum: Creating solar system model 21:39:49:15098 Caelum: Creating sprite sun 21:39:49:15098 Texture: sun_disc.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:39:49:15098 Caelum: Creating starfield 21:39:50:15098 Texture: Starfield.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:39:50:15098 Caelum: Creating CaelumStarfieldDome sphere mesh resource... 21:39:50:15098 Caelum: generateSphericDome DONE 21:39:50:15098 Caelum: Creating clouds 21:39:50:15098 Texture: noise1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Texture: noise2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Texture: noise3.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Texture: noise4.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Caelum: DONE initializing 21:39:50:15098 Creating resource group Terrain 21:39:50:15098 Added resource location '../data/LandingPattern/sne/terrain' of type 'FileSystem' to resource group 'Terrain' 21:39:50:15098 Added resource location '../data/LandingPattern/sne/meshes' of type 'FileSystem' to resource group 'Terrain' 21:39:50:15098 Added resource location '../data/LandingPattern/sne/textures' of type 'FileSystem' to resource group 'Terrain' 21:39:50:15098 Initialising resource group Terrain 21:39:50:15098 Parsing scripts for resource group Terrain 21:39:50:15098 Parsing script common.material 21:39:50:15098 Finished parsing scripts for resource group Terrain 21:39:50:15098 Mesh: Loading SNEMainBuilding.mesh. 21:39:50:15098 Texture: SNEMainBuilding.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:39:50:15098 ../data/LandingPattern/sne/terrain/sne.xml: 0 ms (145 elems, 437 attrs, 0 spaces, 0 chars) 21:39:50:15098 Mesh: Loading sne.0.0.0.mesh. 21:39:50:15098 Texture: Dirt.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 21:39:50:15098 Texture: Grass.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 21:39:50:15098 OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:39:50:15098 Caelum: Shutting down Caelum system... 21:39:50:15098 Destroying resource group Caelum 21:39:50:15098 Unloading resource group Caelum 21:39:50:15098 Finished unloading resource group Caelum 21:39:50:15098 Caelum: Destroyed Caelum resource group 21:39:50:15098 Removed resource location ../data/LandingPattern/sne/terrain 21:39:50:15098 Removed resource location ../data/LandingPattern/sne/meshes 21:39:50:15098 Removed resource location ../data/LandingPattern/sne/textures 21:39:50:15098 Destroying resource group Terrain 21:39:50:15098 Unloading resource group Terrain 21:39:50:15098 Finished unloading resource group Terrain 21:39:50:15098 Camera is destroyed 21:39:50:15098 Resource unloaded: DZGfx 21:39:50:15098 Done using Mod: Drop zone loader 21:39:50:15098 Error: Could not load dz: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:39:50:15098 Creating RTT: RttMat_154 21:39:50:15098 Win32PBuffer::Creating PBuffer of format bits=8 float=false 21:39:50:15098 Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8 21:39:50:15098 Win32RenderTexture::PBuffer created -- Real dimensions 256x256 21:39:50:15098 Displaying wndDropZone 21:39:50:15098 Displaying wndMessageBox 21:39:50:15098 Done using Mod: Physics 21:39:50:15098 Done using Mod: HUDMessage 21:39:50:15098 Restored input mode: Global 21:39:50:15098 Entering Menu mode 21:39:50:15098 New input mode: Menu 21:39:50:15099 Caelum: CaelumSystem destroyed. 21:40:09:16562 Destroying RTT: RttMat_154 21:40:09:16562 Displaying wndInGameMenu 21:40:09:16562 Restored input mode: Global 21:40:09:16562 New input mode: Global 21:40:09:16562 Using Mod: HUDMessage 21:40:09:16562 ../data/physics/physics.xml: 31 ms (508 elems, 1834 attrs, 0 spaces, 0 chars) 21:40:10:16562 ../conf/materials.conf: 0 ms (29 elems, 94 attrs, 0 spaces, 0 chars) 21:40:10:16562 Using Mod: Physics 21:40:10:16562 Using Mod: Drop zone loader 21:40:10:16562 Resource loader: DZGfx 21:40:10:16562 Camera free. 21:40:10:16562 Caelum: Initialising Caelum system... 21:40:10:16562 Creating resource group Caelum 21:40:10:16562 Caelum: Created resource group (Caelum) 21:40:10:16562 Caelum: System attributes set up. 21:40:10:16562 Caelum: Creating sky colour model 21:40:10:16562 Caelum: Creating sky dome 21:40:10:16562 Caelum: Creating CaelumSphericDome sphere mesh resource... 21:40:10:16562 Caelum: generateSphericDome DONE 21:40:10:16562 Caelum: Creating solar system model 21:40:10:16562 Caelum: Creating sprite sun 21:40:10:16562 Caelum: Creating starfield 21:40:10:16562 Caelum: Creating CaelumStarfieldDome sphere mesh resource... 21:40:10:16562 Caelum: generateSphericDome DONE 21:40:10:16562 Caelum: Creating clouds 21:40:10:16562 Caelum: DONE initializing 21:40:10:16562 Creating resource group Terrain 21:40:10:16562 Added resource location '../data/LandingPattern/sne/terrain' of type 'FileSystem' to resource group 'Terrain' 21:40:10:16562 Added resource location '../data/LandingPattern/sne/meshes' of type 'FileSystem' to resource group 'Terrain' 21:40:10:16562 Added resource location '../data/LandingPattern/sne/textures' of type 'FileSystem' to resource group 'Terrain' 21:40:10:16562 Initialising resource group Terrain 21:40:10:16562 Parsing scripts for resource group Terrain 21:40:10:16562 Parsing script common.material 21:40:10:16562 Finished parsing scripts for resource group Terrain 21:40:10:16562 Mesh: Loading SNEMainBuilding.mesh. 21:40:10:16562 Texture: SNEMainBuilding.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:40:10:16562 ../data/LandingPattern/sne/terrain/sne.xml: 15 ms (145 elems, 437 attrs, 0 spaces, 0 chars) 21:40:10:16562 Mesh: Loading sne.0.0.0.mesh. 21:40:10:16562 Texture: Dirt.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 21:40:10:16562 Texture: Grass.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 21:40:10:16562 OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:40:10:16562 Caelum: Shutting down Caelum system... 21:40:10:16562 Destroying resource group Caelum 21:40:10:16562 Unloading resource group Caelum 21:40:10:16562 Finished unloading resource group Caelum 21:40:10:16562 Caelum: Destroyed Caelum resource group 21:40:10:16562 Removed resource location ../data/LandingPattern/sne/terrain 21:40:10:16562 Removed resource location ../data/LandingPattern/sne/meshes 21:40:10:16562 Removed resource location ../data/LandingPattern/sne/textures 21:40:10:16562 Destroying resource group Terrain 21:40:10:16562 Unloading resource group Terrain 21:40:10:16562 Finished unloading resource group Terrain 21:40:10:16562 Camera is destroyed 21:40:10:16562 Resource unloaded: DZGfx 21:40:10:16562 Done using Mod: Drop zone loader 21:40:10:16562 Error: Could not load dz: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:40:10:16562 Creating RTT: RttMat_304 21:40:10:16562 Win32PBuffer::Creating PBuffer of format bits=8 float=false 21:40:10:16562 Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8 21:40:10:16562 Win32RenderTexture::PBuffer created -- Real dimensions 256x256 21:40:10:16562 Displaying wndDropZone 21:40:10:16562 Displaying wndMessageBox 21:40:10:16562 Done using Mod: Physics 21:40:10:16562 Done using Mod: HUDMessage 21:40:10:16562 Restored input mode: Global 21:40:10:16562 Entering Menu mode 21:40:10:16562 New input mode: Menu 21:40:10:16563 Caelum: CaelumSystem destroyed. 21:40:21:17438 Destroying RTT: RttMat_304 21:40:21:17438 Displaying wndMainMenu 21:40:22:17720 Restored input mode: Global 21:40:22:17720 Game mode state is destroyed 21:40:22:17720 Engine is destroyed 21:40:22:17720 Sound manager resources are destroyed 21:40:23:17720 Console is destroyed 21:40:23:17720 GfxMgr is destroyed 21:40:23:17720 Event Manager is destroyed 21:40:23:17720 Application is destroyed... destroying Root 21:40:23:17720 *-*-* OGRE Shutdown 21:40:23:17720 Unregistering ResourceManager for type Compositor 21:40:23:17720 Unregistering ResourceManager for type Font 21:40:23:17720 Unregistering ResourceManager for type Skeleton 21:40:23:17720 Unregistering ResourceManager for type Mesh 21:40:23:17720 Unregistering ResourceManager for type HighLevelGpuProgram 21:40:23:17720 Uninstalling plugin: Cg Program Manager 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library Plugin_CgProgramManager 21:40:23:17720 Uninstalling plugin: Octree & Terrain Scene Manager 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library Plugin_OctreeSceneManager 21:40:23:17720 Uninstalling plugin: ParticleFX 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library Plugin_ParticleFX 21:40:23:17720 Uninstalling plugin: GL RenderSystem 21:40:23:17720 Unregistering ResourceManager for type GpuProgram 21:40:23:17720 *** Stopping Win32GL Subsystem *** 21:40:23:17720 Unregistering ResourceManager for type Texture 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library RenderSystem_GL 21:40:23:17720 Unregistering ResourceManager for type Material 21:40:23:17720 LogMgr is destroyed I get an error that says "could not load DZ." I tried it on both OpenGL and DirectX. This is for "Landing Pattern" version 1.4.1021.0 I ran the lanbding sim again and it worked this time, although saying "you broke a bone!" is kinda harsh... So I only flared 50%...
  13. Triage is a bitch. Buuut... It does make sense to save the people you CAN and unplug the ones you can't. Since swine flu season is even milder than normal flu season this year it won't come to the drastic measures that they are planning.,,
  14. I downloaded demos of canopy glide and the landing software to just play with it and both versions crashed on my laptop. One made my computer run so slow it became unresponsive for about 5 minutes. I am running Vista Ultimate Super Duper. My impression is that there is still work to do with the product. Great idea though
  15. yep. Even with low jump numbers I have found that an audible is a great tool as a backup plan against Loss of Awareness. A nice little reminder at three points in the jump. I have mine set for 7k, 5k and 2.5k
  16. birdshit

    Speed Wobble

    Check this out. Sickest recovery I have ever seen. This guy aint giving up till his face is grinding on the highway... http://www.youtube.com/watch?v=6Fa0GmdSN4A&feature=related
  17. 4 eggs in a pan, cook em till they are 80 percent done, add in 3 teaspoons of green chile, salt and pepper. Let the eggs finish cooking. Add a half a handful of shredded cheddar. Stop the fire and let the cheese melt. Mix it all together and put in a tortilla. Breakfast burritoes are awesome any time of day!
  18. Bill Clinton also sent Tomahawk cruise missiles after Bin Laden at the same time the Monica Lewinsky case was killing him in the polls. Ever wondered if we created Osama for who he is today???? Muslims praise anyone that get a reaction out of the West. yes Clinton launched missiles at bin laden but it wasnt related to lewinsky. And yes we created the mujahadhadeen (sp) when they were fighting the russians in the 80s
  19. A true review from my lover: me: how was he movie Angela Sessom: i thought it sucked me: lol Angela Sessom: but everyone else liked it me: good. Angela Sessom: yeah me: of course you thjought itt suxored me: your all growed up Angela Sessom: it just didn't make any sense to me Angela Sessom: dumb me: lol me: in a word... dumb Angela Sessom: yep me: ahh my hand fell asleep Angela Sessom: lol me: ok now it turned back on Angela Sessom: Angela Sessom: It was just a goofy fucking movie me: lol me: your mad Angela Sessom: a kid me: you wanted to see zombieland with me Angela Sessom: fucked up overstuffed bears Angela Sessom: with teeth me: rofl Angela Sessom: that fought with one another all the time Angela Sessom: just retarded me: lol me: with teeth Angela Sessom: almost as bad as sitting through Hotel for Dogs me: but not as bad as the german translation of kindergarten cop III
  20. I got a 10 gauge in my nipples. It hurt but not enough to bring tears to my eyes. It hurt more than a tattoo but the pain lasts much less in terms of time. Piercing my tongue hurt less than nipples but I had to remove it. good luck
  21. Tinfoil hat... Let it go. Obama is here to stay. Time to take the McCant/Palin sticker off your SUV and move on with life.
  22. Agreed. Cliff, stop drinking the bongwater.
  23. Sports Slap the mag Pull the t handle Observe the chamber Release the t handle Tap the forward assist to seat the round Squeeze the trigger and light em up. I been out for 15 years and I still remember that. I was in a combat MOS so maybe I was trained more aggressivly. Dunno. Wasnt she a truck driver? I remember that the training for drivers and cooks was aimes more at driving and cooking and not towards combat because they were expected to be out of harms way in the rear. That being said, People can get brainlock in stressful situations. It has happened to me. Additionally, she didn't ask for the publicity. this was a Karl Rove propaganda effort to drum up support for a war that was losing popularity. I dont think the true facts will ever be known. Im just glad the SF saved her ass. Brainlocking during an ambush isnt a capital crime, although it can get you killed.