
johnmatrix
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Everything posted by johnmatrix
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Many thanks for all of this info!
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When I go to turn mine on on the 3 min light, I put the earphone in first, then turn the Flysight on and hold my helmet up to the window - I keep holding it there until I hear it beep then I put my helmet on. Usually works.
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Nice one. I might start doing that! How long did it take to eat all the Milo afterwards?
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Thanks for the post. :)
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Yep - great review.
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Cameras and RSL's... help me understand.
johnmatrix replied to Polorutz's topic in Photography and Video
I live in Australia where the rule is also 100 jumps (C-license) - and most people just strap on a GoPro as soon as they can, cutaway system or not. I've used variously a CX100, Sony action cam and DSLR top mounted on a Cookie Rok with chin cup cutaway and always have my Skyhook/RSL connected. Personally I'd advise to keep the Skyhook connected. Sure, maybe it could snag. Lots of things could happen. Here's some advice from someone with a lot more experience than me though... http://www.deepseed.com/d-spot/blog/liam/inside-no-pull-cypres-save-0 -
Why is almost no Havoks for sale in Classifieds?
johnmatrix replied to Slater's topic in Wing Suit Flying
No no - I was meaning more 'it's normal'. :) -
Why is almost no Havoks for sale in Classifieds?
johnmatrix replied to Slater's topic in Wing Suit Flying
Interesting question. Everyone I know who has one loves them. It's basically just another totally awesome product from Phoenix Fly, no need for alarm. On top of that, unlike a Phantom it's not a 'first' wingsuit, so that would account for there not being a surplus of them. I'd imagine there's a lot of Phantoms out there being traded amongst people who just want to do a few wingsuit jumps but end up focussing on other disciplines, and then sell it. -
First 3 jumps on my new Aura...with a small incident to share.
johnmatrix replied to Chris-Ottawa's topic in Wing Suit Flying
I just skimmed through this entire thing and this thread has spiralled out of control almost as fast as you did in the video. Thanks for posting the video though. -
I have been jumping with one of them for some time now and found no issues. Mine is actually bigger, white and positioned so it protrudes from the right leg wing vent.
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2 legit!
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Stumbled across this on Flickr... http://www.flickr.com/photos/damiendeschamps/11585761634/
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Unlikely. I don't know. Not in my experience. Not that I'm aware of. Got my tracking suit last week after placing order in mid-Jan. Pretty stoked. :)
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They're both good.
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Higher reserve pull force on dirty rig (& reserve loop)?
johnmatrix replied to pchapman's topic in Gear and Rigging
What do you think might have caused it? Particle build up on the loop where the pin passes through? Maybe also on the grommet where the pin touches? -
As others have mentioned you're a long way off wingsuiting, but booking AFF is the first step. Start jumping, keep jumping, keep your eyes and ears open, learn as much as you can, and you'll get there. :)
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http://bit.ly/1c9vo1S
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Thanks! I'm surprised at the amount of RAM in these things now. I know it's cheap, but 12GB?? I would have thought half that would be sufficient for almost anything.
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Thanks, that's interesting. :)
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Thanks all, that's helpful. :) So - SSDs are fine for video editing (I'd presume with a secondary drive for storage) but the SSHDs have issues? I'm aware that with FAT32 formatting you can't have files over 4GB, is it something like that?
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Am looking to get a laptop and wondering what others are using to edit video... I normally use a desktop to edit on (2008 era, Core 2 Quad CPU + 4GB RAM) and am wondering what specs I should be looking at in a laptop to be able to edit HD video from GoPro, CX100, etc. I am trying to make it as cheap as possible. :) It doesn't need to be the fastest thing out there, just needs to be able to do it without shitting itself. Is there a bare minimum I should be looking at in terms of CPU? - Core i5 or i7?
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Sony FDR-AX100: http://www.youtube.com/watch?v=tJ-x6ahyNd0&feature=youtu.be
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Yes, the wingsuiters are at it again - at Newcastle Sport Parachute Club. On the weekend of 21-22 September 2013 Australia's oldest parachute club was the host of one of skydiving's newest disciplines - artistic wingsuit flying. Organised by local wingsuit coach Roger Hugelshofer and artistic competitor Jason Dodunski, the camp focused on building skills for the precise and technical style of flying involved in competitive acrobatic wingsuiting. As we all know, wingsuiting is one of the newest developments in skydiving, but competitive forms of wingsuiting are still in their early stages. While much focus has been on performance flying - flying with the goal of achieving the best glide ratio or forward speed, or lowest descent rate, relative work has also been developing in more formalised directions - these being flocking and artistic flying. Flocking generally involves a number of people flying together, but competitive artistic flying requires a much higher level of precision. An artistic team is one of three jumpers - two performers and a camera flyer. Points are awarded for achieving moves and docks in the same way as other relative work, but moves include barrel rolls, front loops, and up-and-overs (flying up and over your team mate, then docking on their opposite hand). The camera person is also judged on their ability to keep the subjects in frame, and using creative methods of shooting such as backflying. In fact, camera can be considered to be the most demanding role Since the competition is judged on the footage, no matter how good the performing flyers are, if they move out of the frame 'it didn't happen'. Roger and Jason had much advice to give on how the competition works. Fresh from placing second in the intermediate division at the International Artistic Wingsuit Games at Skydive Texel in the Netherlands with his team Jetstream (also including Ben Futterleib and Leon Hunt) Roger is now focusing very much on artistic wingsuit flying in his jumping. Jason also recently competed with Roger, as part of the team Can’t Fly at the Australian Nationals – which they won. With generous support from the APF (thanks APF!) the day was planned with the idea of mixing the teams up and allowing everyone to have their turn at performing or flying camera. We were ready at 8.30am and totally amped. Soon we had a load together with the crew all parcelled up into 3-ways, including well known local hardcores Trent Conroy, Dallas Drury, Paul Munro, Sarah Hughes, Zoran Stopar, Jake Bresnehan, Kieran Turner, Jason and myself. Roger was absent for some time but we forgave him eventually as he was teaching two first First Flight Courses. After the first load we had a lot of great footage of our three groups, which was then debriefed by Roger and Jason. The initial focus was on ‘simple’ moves like docking and barrel rolls. For the camera person the obvious task is to get both the jumpers in frame, but from there the job takes on a more technical aspect. It’s not as easy as it sounds keeping two wingsuiters in frame when one is falling faster than the other one, then slower, then faster again. It is here that repeated jumps with the same teammates really pays off. Like everything else in skydiving, practise really does make perfect, or at least it gets you to screw up less than everyone else does. For the artistic wingsuit flyers it means that they achieve a much greater level of precision – speeding up docks, adjusting to fly more efficiently with each other in order to have more ‘working time’, and being able to learn more advanced manoeuvres like carving, fruity loops, the Howling Hobbit and Jabba’s Moist Sail Barge (actually one of these is made up). For camera flyers it means being able to anticipate their team mates, know how much height they’ll lose in transitions, and adjust their framing accordingly. What I like most about artistic wingsuit flying is that it offers a challenging way of flying with precision. Getting into a wingsuit for the first time can be an amazing feeling of freedom, suddenly having the ability to stay up in the sky for twice as long – the feeling of precise control and of the different speeds both forward and downwards that can be achieved can lead a new wingsuiter to think they’ve suddenly found the pot of beer at the end of the skydiving rainbow. However, once beyond the basic safety skills that are needed to complete a Wingsuit Crest (or your local equivalent), it’s easy to lose focus on the more technical and precise aspects of the sport. Just flying along with one or two of your buddies a few metres away can make it seem like you have everything under control – but not until you try and dock with them do you realise that there is a whole new level of skill available to tackle. On top of that, this style of flying is best done in a beginner/intermediate suit as the extent of the surface area on the larger suits means that transitions more difficult – so it’s yet another awesome use for your first wingsuit. The recent Wingsuit Artistic Camp was a resounding success for all involved, we all learnt a lot about the discipline, and had a ton of fun. Massive thanks to Roger, Jason and the team at Newcastle Sport Parachute Club for another awesome weekend. I’d like to encourage any wingsuiters to give artistic and acrobatic flying a red-hot go. Being able to fly relatively and consistently with someone else is just the beginning. Training for precision by practising docking will translate to tighter, more consistent flocking abilities, and learning acrobatic manoeuvres will also help prepare you for the inevitable moments instability that we must prepare for as wingsuiters (often caused by bad exits). Not to mention, if you practise, practise and practise, there are local and international competitions to win – so get up there and get into it!
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I don't like leaving my collapsed slider at the top of the links when I don't have slider bumpers. When I started wingsuiting I re-connected my canopy with slider bumpers on so I could leave it up there instead of pulling it down all the time, and have one thing less to do. Since then I've changed it back, and pull it down. For me these are the important parts: 1. Unzip arms 2. Check airspace / DZ location and steer with risers as required 3. Check cutaway and reserve handles are still where they should be 4. Unstow toggles and land Undoing the legwing and collapsing / pulling down the slider are desirable between 2 and 4 - while being mindful of my altitude and hard deck. :)
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Had never seen that before - that is AWESOME.