brianfry713

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Everything posted by brianfry713

  1. Yeah I thought up a few more already. More ground launching Ski-ground launching / speed riding Ground launch harness / canopy I didn't get to all my goals last year, but I'm not trying to be too realistic, just listing everything I'd like to do in the near future. I definitely won't be able to afford all the toys I want. Working on a pilot's license takes away from my skydiving time, but hopefully soon it will cut down on my driving time. Your freeflying looked pretty good at Star Farms. At least until I took you out.
  2. I like almost all the extras, but especially stainless for looks and hip rings for comfort. If you care about resale value, you should probably get a Cypres 2.
  3. The one in Lysebotn is something like 30-40 feet high, and you slide for a while down the ropes. It took me like 40 tries instead of the normal 3 to fix my crappy exits. I was way too head high on my first Kjerag jump, I ended up rolling up the windows with my arms and sit flying for the first 4 seconds. Elin said I should have just continued the rotation into a gainer. I got back in the pendulator the next day, and all the rest have been good since. I heard the record for pendulator exits there was around 80, and the guy never jumped. I was wondering if I was going to set a new record. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  4. I'm afraid of everything, but mostly dying, getting hurt, or bad things happening to people I care about. I still get scared before a skydive or BASE jump, but I try to not let it get in the way. I think the fear helps keeps me alive by slowing my progression to a normal rate. I'm afraid of people that aren't afraid of dying while they jump. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  5. I've got a 2004 blue Subaru Impreza WRX STi sedan. The trunk is not that big. I'm not sure which Suby you're talking about in a wagon. From what I've seen, you can still only get the Impreza WRX STi in a sedan. The Impreza WRX comes in a wagon, with a little less power than the STi. There's also the Outback and Legacy, but I don't think any of them currently fit the STi wagon description. Anyway it's a fun car to drive. My engine and turbo blew out on me but fortunately I bought the extended warranty. I also put a bigger exhaust and a new ECU on it. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  6. Congrats on graduating. I'll probably see you in Byron sometime. A hump is when two people love each other very much.... The first number can also be anything significant that happened over the last week/weekend. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  7. Whatever I can reach. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  8. My parents own and operate a real estate business in a CA mountain town. They don't hide the fact.
  9. Beer Die: 2 teams of 1 or 2 people. 2 full cups on each side at the end of the table, one fingers length from the side and end. Each side rolls to see who goes first, closest to 5 wins, die must stay on table. The number five must be referred to as bizz or both of that team's beers must be finished. Each cup has 5 drinks in it. Each person takes turns throwing the die from beyond the end of the table towards the other team. If the die bounces between the cups and is not caught before it hits the floor, that's a point and the other team must drink 1. The die may only be caught with 1 hand and not trapped against the body, or else it's a point. A God should be appointed to make all rulings. The die must arc higher than the tallest person at the table and not hit the ceiling, or else there is no point. Drinking rules always apply. If the table is not hit, the throwing team must drink 1. If the die hits the cup, it's a plink, and the other team must drink one, unless it is caught, and then the throwing team must drink one. A plink is not a point. If the die lands in the cup, it's a plunk and a point, and the other team must finish both beers, and spit the die on the table. If the die is spit off the table or lands on 5 on the table, that team must finish another full beer. Any time the die ends up on 5 on the table, the last person who touched it must finish their beer. A team always drinks as a team and must finish and refill their beers together. The winning team is the first to 5, and must win by two. Once the game goes to 5-5, it ends at 7, and seven must be called fever. That's the basics, I'm sure there's more. If in doubt, drink. The winning team plays again until they get too drunk to continue. The best strategy is to try and get your opponents to say five multiple times. Thumper: Each player sits in a circle and chooses a hand signal - one hand, one motion. Everyone that is not doing a signal must thump their hands on the table. To start there is a roll call where everyone shows their signal and others can practice it. Someone starts by yelling these questions, and everyone else answers them. Q: What's the name of this game? A: Thumper. Q: How do you play? A: Thump like hell. Q: Why do you play? A: To get [pound table] fucked [clap hands] up [two thumbs up]. Then the starting person does his signal and then someone elses, who responds by doing their signal and then someone elses. Play continues until someone fucks up and has to drink and start the next round. Rulings can be decided by a table vote or a judge. If someone calls a player out for fucking up and it's ruled that player didn't fuck up, then the caller is the one who fucked up. In humper all signs must be sexual, and it's usually best to try and sit boy/girl alternating. The start changes to: Q: What's the name of this game? A: Humper. Q: How do you play? A: Hump like hell. Q: Why do you play? A: To get [pound table] fucked [clap hands] up [two thumbs up]. With strip humper, the loser removes one article of clothing, shoes and socks count as one, jewerly doesn't count. Once a person is naked they can continue to play naked. As always, drinking rules still apply. The final A at the start switches to: A: To get [pound table] fucking [clap hands] naked [two thumbs up]. Presidents and assholes: http://www.perrysvilleindiana.com/presidents.htm #3 I would change to the asshole can't be fucked with while dealing, or else that person must drink. #6 The round must start with singles, doubles or triples, and you can't play doubles on singles or triples on doubles. A single two will always clear it. Any time 4 of the same card are on the table in a row, that's a social and it clears. #8 After the first skip, another of the same card is a double skip, then a triple skip, then a social and it clears. I don't like playing the exchanging cards rule. The president always gets to make one rule per round. The president gets to chose his and the VP's seat and all players sit in order around them. No one can look at their cards before the president or they must drink. Don't drink responsibly, just don't drive home afterwards. The vice asshole is the beer bitch and must get everyone drinks that round. After VP it's secretary, janitor, and any other title you can think up. Drenga is just like Jenga except before you stack it up, right on the bottom of all the pieces with a sharpie something to do once you pull that piece. The person who knocks it over must finish their beer. Anyone intentionally knocking it over must run from the door to another door inside the house naked. Flip the Cup: Each team has the same number of players line up facing each other at the table. One player from each team at the end of the table starts with a cheers and then chugs a 1/3 full or to the first line beer. The beer is placed upside down on the edge of the table, and flicked so it does at least one flip and lands upside down. Repeat until successful. Then the next player on that team goes until the team is finished. The losing team must take another penalty 1/3 beer. If playing Survivor style, vote one player off the losing team, and sing "Nah, nah, nah, nah. Nah, nah, nah, nah. Hey, hey, goodye." Play continues until only one is left barely standing. Boat races: Two teams of 10 with 3 girls, or 6 with 2 girls. Or some other number. Full cups of the same beer. Line up, cheers and go like Flip the Cup, finish your beer and place the cup upside down on your head and then the next player goes. Snow volleyball: Either ski boots or you must tie your shoe laces together. One more I forgot is King's cup: Get a large pitcher in the center of the table, circle the cards around it. Don't break the circle when you pull out a card or else you have to finish your beer. A:To the face, last person without their hand on their face must drink 2:power of 2 - 1st 2 drinks 2, second 4, then 8, then 16 3:give 3 4:Whores (ladies) drink 5:I never - Go around saying something you've never done, whoever has done it, drinks 6:Dicks (guys) drink 7:heaven - last one to raise their hand has to drink 8:Pick a mate to drink with you whenever you drink 9:Bust a Rhyme - Go around until someone can't find another rhyming word at the end of a phrase T:Categories - Name one and give an example, go around until someone can't name something from that category J:Waterfall - everyone drinks until the person in front of them stops drinking Q:Questions - Loook at someone and ask them a Q, they must ask another Q to someone else without answering or fucking up K:Pour your drink in the King's cup, make a rule The person who draws the last K drinks the cup. -Enjoy http://www.theallcal.com/events.php
  10. I'm a Computer Engineer. I always wanted to skydive since I was a little kid and was also always fascinated by technology.
  11. I've played it like gonzalesna described except if you make both in the same cup, the other team has to drink that cup and all cups touching it. Two people on each side, on the first shot each team has one ball and goes until someone makes a shot. After the game is over, the losing team has one more shot (redemption) and then they have to drink any remaining beer from the winning team. The pyramid must be reracked if asked by the other team once 6, 3, 2, or 1 cups are left. Fill each cup to the bottom line (about 1/3 full). Use two water cups to clean the ping pong ball after it hits the floor. Only ladies (bitches) can blow. http://www.bpong.com/rules/ I've also heard it called Beruit. Marcel, I'll challenge you sometime. I think I've also played speed pong. Beer die is one of my favorite drinking games. In ski club, we also play thumper/humper/strip humper, presidents and assholes (the card game), drinking jenga/drenga with instructions on the pieces, flip the cup, boat (beer chugging) races, dirty dancing, snow volleyball, bull run/the running of the bulls (midnight streaking), lots more drinking games, and we even ski sometimes and have races/events on the slopes. If in doubt about the rules, call someone who knows them at any hour of the night. Drinking games make getting really really drunk more fun, and get lots of people really really drunk really really quick. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  12. From the first article: The biggest attraction might be the first event of the night in which extreme skier Shane McConkey will base jump off the roof of the Silver Legacy, cross Fourth Street and land on the roof of the Eldorado parking garage. http://www.silverlegacyreno.com/press_room/fact_sheet.aspx • West Tower - 37 Floors • East Tower - 34 Floors • North Tower - 31 Floors The resort casino boasts northern Nevada's tallest tower — 37 floors and more than 400 feet high, it is clearly visible from Interstate 80, the principal highway connecting Reno with northern California. I don't know how high the parking garage is, but I'm sure Shane can pull it off.
  13. It's mentioned here: http://www.uspa.org/publications/SIM/2007SIM/section9part119.htm
  14. Last 2 months of 2006 / 2007 Goals Stay alive and don't kill anyone else Don't hurt myself or anyone else Have fun every jump Attend some fun boogies Do some more RW scrambles and fun events Help out the newbies Get better at head down Fax in my coach rating card I'm planning on taking Brian Germains basic and advanced canopy control course next month Don't hook it in again Keep learning how to swoop, go up to a 180 or 270 Finish my private pilot's license Jump the Jet in Perris this x-mas Get my video camera fixed Get a real skydiving non-camera helmet so I can hear my audible Downsize to a Katana 135 when I'm ready for it Get some protective BASE gear Get a second BASE rig: Blackjack 310 in an Apex DP Jump some other local BASE objects Get my BASE number, I'm still missing my B a BASE vacation or two ski-BASE Get a PF tracking suit Get a tandem rating, and a weekend job doing tandems Get a new wingsuit, probably a Phantom Do a night wingsuit jump Do a altitude chamber ride / hypoxia training Do a 24k jump, and maybe a 30k jump Do a ballon jump, and one with a wingsuit Buy a Cessna 182 Fly a few times at Skyventure Silicon Valley in Union City, CA Get one of those tunnel FF ratings Attend a crew camp Do some video editing on my stacks of tapes A wingsuit rodeo jump with my girlfriend Get Dad on a tandem or in the tunnel, and mom at least out to the DZ Skysurf Juggle off of a bridge Maybe eventually become a rigger or just learn more about rigging.
  15. Here are some other goals I thought up early in the year: Ball jump - It was fun. Norway - I went back in July, good times. Crew camp - I'll try to make the next one. Edit my 2005 video into a DVD - I'm way too lazy at video editing. A wingsuit rodeo jump with my girlfriend - hopefully soon. Get Dad on a tandem or in the tunnel - not yet, but my Sister went on a tandem. skysurf - looks like fun. Private Pilot - I'm getting close. juggle off of a bridge - not yet. Some better tunnel freeflying - I got my sit going pretty good. Maybe eventually become a rigger or just learn more about rigging. Not really goals, but notable: Had my first cutaway/reserve ride - a bad Mr. Bill Became an Altimaster Field Rep. Did a tube jump, and lots of freeflying I also did a high speed CASA wingsuit exit BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  16. I've got a 149 X-fire 2, a 170 Sabre 2, and a 280 Ace. Next on my wish list are a 135 Katana, a 310 Blackjack, and a tandem rating.
  17. College ski club. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  18. Airport security in WV made me check my Triax T-stake. I've never had any other problems with a Cypres equipped skydiving rig or my BASE rig. Once I think they x-rayed my rig twice, but never said anything. I've been hassled more about having a bowling ball in my carry on.
  19. Don't listen to everyone else trying to talk you out of your dream. I for one, would love to see a CASA DZ in Napa. I'm sure lots of people would come out for your boogie. I'll come jump out of the CASA as much as I can, as long as jump tickets are reasonable.
  20. I too learned that concrete isn't a great crash zone. I recently downsized to a sportier canopy. I hooked it a little too low a few weeks ago, but thought I had it all the way until I crashed into the ground. My knee is still a little sore, but I've been jumping lots. The gravel "Swooper's Alley" at Skydance is a fun place to land, but not very forgiving of mistakes. Hopefully I'll learn lots to avoid similar future mistakes in the Brian Germain canopy course I'm taking in a few weeks. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  21. WLO stands for What Line Over. The line release toggles were created for slider up BASE jumping, where the toggles are routed like on a skydiving rig. On a slider down/off jump, the brake lines are not routed through the slider or the ring on the riser, so that if you have a line over you can throw the toggle to attempt to clear the line over. If you get a line over slider up, you have either the option of using a hook knife, or release the line by pulling on the tab on a WLO or similar toggle. Hopefully that will clear the line over. In a BASE jump, cutting away is not usually an option until you're on the ground. On a skydive, the OP is suggesting that using a WLO toggle to release the line might make cutting away from some lineovers unnecessary. BASE 1224, Senior Parachute Rigger, CPL ASEL IA, AGI, IGI USPA Coach & UPT Tandem Instructor, PRO, Altimaster Field Support Representative
  22. It's not great, but it's about skydiving, so for me it's worth watching. There's some shots from a Skydance 30k jump in there too. The first half is better than the second half if I remember correctly. Adrenaline Rush: The Science of Risk is a similar idea, but better done. I'd like to see that in IMAX if it's ever shown again in the Bay Area.
  23. I voted for DVDA, just because I have no idea what it means.