
TB99
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Everything posted by TB99
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Thanks for the link! I liked what Bill said here ... Exactly what you could use them for! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Excellent point, but we're not talking about swooping. Even then so, you definately CAN bring one toggle further down, what was said was "it is possible to stall at least one side of the parachute in an over rotation ..." The reason I say to generally not do this is because if students or new jumpers are trying this, and they go into really deep brakes and try and do the turn by pressing a toggle down, they may get in trouble. This was a general crowd post. If it were more experienced flyers, then yes, by all means, do it whichever way you see fit! I personally go down on the toggle, but that's because I KNOW my canopy and know I won't stall it. That's not always the case for everyone, so I played it safe. Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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http://www.dropzone.com/cgi-bin/forum/gforum.cgi?post=774454;sb=post_latest_reply;so=ASC;forum_view=forum_view_collapsed;;page=unread#unread http://www.dropzone.com/cgi-bin/forum/gforum.cgi?post=774458;sb=post_latest_reply;so=ASC;forum_view=forum_view_collapsed;;page=unread#unread Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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I know this is Talk Back ... I just wanted to point out that there are great life-saving threads about flat turns in the S&T and Canopy forums. A lot of people only read Talk Back, so I just wanted to point out that these threads are there! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Cross Post - Flat Turns ... A Life-Saving Skill!
TB99 replied to TB99's topic in Swooping and Canopy Control
This is for anyone who is looking to figure out how to flat turn! Hooknswoop and I combined efforts to make this. Please, if there are any questions about anything, ASK! A flat turn is basically a turn you can make with losing virtually no altitude (or very little I should say). Flat turns allow you to fly safely when approaching an area of congested canopies or whenever you are in need of turning the canopy with the least loss of altitude. They are very useful for changing your direction low to the ground in an emergency situation to avoid a previously unseen obstacle or a sudden change in the landing area. Having previous experience with flat turns is essential for using this maneuver near the ground. Performing a descending turn close to the ground can kill you. If you do a normal toggle turn, you can easily see that you dive and lose altitude and pick up vertical speed. Even a small 45 degree turn low to the ground can do a lot of damage. Next time you're up high (well above 1000ft), and you're just flying around, bleeding altitude in your holding area, or "playground," try out these flat turns. It's really, REALLY easy to do. Start by smoothly flying with both toggles at half brakes. By equally pulling both toggles down between your shoulders and chest you can slow the parachute’s forward speed by approximately 50%. The farther the toggles are equally pulled, the more forward speed is diminished in straight flight. This is called brakes. Once you're flying around in brakes (which is greatly reducing your rate of decent), gently ease up on one side of the toggles, only a little bit. You'll find yourself doing a turn, but not losing much altitude. If you initiate a turn by pulling one toggle further, it is possible to stall at least one side of the parachute in an over rotation. This could possibly result in the canopy spinning into line twist that could potentially be uncontrollable and require a cut away and reserve activation. It is for this reason we practice above 1,000 feet and practice 90° flat turns by raising the opposite toggle. So basically, it's just holding in half-deep brakes and easing up ever so slightly one side. Once again, practice these nice and high, see what they feel like. Look at your altimeter as a reference to see how much altitude you lose. Eventually, you can practice doing flat turns in your pattern and such. You may need them one day!! Also, I highly encourage students to talk to your jumpmasters about this as well!! I am in no way an instructor, and would love for them to tell you all about this personally. Just use this as a general guideline, but please let JMs teach you. Please post questions/comments/concerns! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked! -
This is for anyone who is looking to figure out how to flat turn! Hooknswoop and I combined efforts to make this. Please, if there are any questions about anything, ASK! A flat turn is basically a turn you can make with losing virtually no altitude (or very little I should say). Flat turns allow you to fly safely when approaching an area of congested canopies or whenever you are in need of turning the canopy with the least loss of altitude. They are very useful for changing your direction low to the ground in an emergency situation to avoid a previously unseen obstacle or a sudden change in the landing area. Having previous experience with flat turns is essential for using this maneuver near the ground. Performing a descending turn close to the ground can kill you. If you do a normal toggle turn, you can easily see that you dive and lose altitude and pick up vertical speed. Even a small 45 degree turn low to the ground can do a lot of damage. Next time you're up high (well above 1000ft), and you're just flying around, bleeding altitude in your holding area, or "playground," try out these flat turns. It's really, REALLY easy to do. Start by smoothly flying with both toggles at half brakes. By equally pulling both toggles down between your shoulders and chest you can slow the parachute’s forward speed by approximately 50%. The farther the toggles are equally pulled, the more forward speed is diminished in straight flight. This is called brakes. Once you're flying around in brakes (which is greatly reducing your rate of decent), gently ease up on one side of the toggles, only a little bit. You'll find yourself doing a turn, but not losing much altitude. If you initiate a turn by pulling one toggle further, it is possible to stall at least one side of the parachute in an over rotation. This could possibly result in the canopy spinning into line twist that could potentially be uncontrollable and require a cut away and reserve activation. It is for this reason we practice above 1,000 feet and practice 90° flat turns by raising the opposite toggle. So basically, it's just holding in half-deep brakes and easing up ever so slightly one side. Once again, practice these nice and high, see what they feel like. Look at your altimeter as a reference to see how much altitude you lose. Eventually, you can practice doing flat turns in your pattern and such. You may need them one day!! Also, I highly encourage students to talk to your jumpmasters about this as well!! I am in no way an instructor, and would love for them to tell you all about this personally. Just use this as a general guideline, but please let JMs teach you. Please post questions/comments/concerns! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Haha ... funny guy ain'tcha ... Funny how I was a lot closer to the DZ when I pulled high then how far you were when you pulled low ... Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Thanks ... kind've speachless ... Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Photoshopped there people ... I've seen real ones like that before, but those weren't Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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I modified my D-Bag with inbound stows. My rigger did it for me in 10 minutes. That is the ONLY mod I have on my Vector. That mod alone made my wingsuit openings 150% better!! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Losing altitude in your carves in wind versus no wind
TB99 replied to CanuckInUSA's topic in Swooping and Canopy Control
I see now, that is relevant ... are you saying that performing the same exact identical carving turn in no wind and in high wind will account for more altitude loss??? As well as the same exact snap turn in both situations will result in a difference one way or another??? If so, I believe your theory is off ... the wind does not affect altitude loss either way, carve or snap ... the wind will crab you off your line (moreso in a carve), but you'll lose the same amount of altitude either way! Someone who actually knows better, please chime in? Trailer 11/12 was the best. Thanks for the memories ... you guys rocked! -
Losing altitude in your carves in wind versus no wind
TB99 replied to CanuckInUSA's topic in Swooping and Canopy Control
The question was if you did a carving turn ... no matter what the winds are, you will lose the same amount of altitude if you do the same exact turn ... The question of carve vs snap wasn't even an issue in this poll, maybe another thread can be started if you want Trailer 11/12 was the best. Thanks for the memories ... you guys rocked! -
9.81 m/s/s ... looks like the work's already done, tho ... Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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I'm downloading at 150KB/s with Download Accelerator Plus. It's an 11 minute download Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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I LOVED this book!! I could NOT put it down when I picked it up. I ended up reading it in 3 sittings because I just couldn't stop! This book is defined as "fiction," but it is pretty crazy all the facts you see in there and really does make you think about the world ... Another REALLY good book I could not put down at all was by the same author, Dan Brown. The book is called Angels & Demons. If you liked the Da Vinci Code, you'll LOVE this one too!! Check it out, you will not be disappointed! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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What's the farthest you know you have swooped?
TB99 replied to Spizzzarko's topic in Swooping and Canopy Control
I'm not the best swooper, hell, I suck I think, but am working on it ... This weekend (duing the swoop camp with Ian Bobo and Shannon Pilcher) I'm pretty sure I got to 200+ ft. I'm on a Sabre2 135 lightly loading at 1.15:1 doing 270s. Trailer 11/12 was the best. Thanks for the memories ... you guys rocked! -
I liked a few of these answers ... again, thanks ya'll. I still don't think I know who I am, and this morning, I just made everything even more confusing. I still have some other ideas about who I am, but until I really know, I'm not giving up this quest to find out. Once I acheive my goal, I will definately have to let you know ... not for the sake of you, but I guess for the sake of me. Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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It's pretty hard to explain, just wait and see whenever it comes out, it's going to be nice Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Oh, yea ... there's a software mod, and there's also going to be a suit mod so you can read it better too ... two different mods, sorry for the mix up ... I'm looking forward to the software as well! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Yea, I use em both too ... PT in the shoe, Neptune on my wrist (for now). A pocket is coming out as a wingsuit mod ... soon you will be able to add a clear pocket to put the neptune to make it viewable on your upper arm instead of your wrist ... Tough call to choose between the PT and Neptune, but honestly, I think I'm leaning on the Neptune right now ... Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Way to confuse me even more Chuck! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Wow ... thanks for the replies! Didn't think I'd get that many, I mainly typed this thing up just to get it off my shoulders ... I'm still figuring it out, but thanks to those for sharing!!! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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I just got this in an email, figured I'd share! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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Did you update your bootlogger too? I got mine updated, and it embeds your serial number into the unit as well. Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!
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I'll be easy to spot ... look for the wingsuits Come introduce yourself! Trailer 11/12 was the best. Thanks for the memories ... you guys rocked!