bad3p

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Everything posted by bad3p

  1. bad3p

    BASE game

    Thank you, Dave! Better late than never
  2. bad3p

    BASE game

    If trailer wont play, latest version of DivX codec should help.
  3. bad3p

    BASE game

    It is an admissible convention. Something will be fixed (PC for example), but there are a lot of things that should be neglected if we want to conclude development in finite time
  4. bad3p

    BASE game

    http://d3company.com/img/base/video/Base_alpha290606.avi
  5. The public demo will be soon ready.
  6. Greetings to all! We search for original sounds for using as effects in the game. If is more concrete, the following sounds are necessary for us. 1. All sound from the beginning of a jump, up to a landing, recorded from the "first person" camera. 2. The sound of the falling jumper which have been recorded by the stationary camera. The good example of such sound is in film "Adrenaline Rush". From our side we guarantee "special thanks" in game credits. Other variants of the award are discussed The address for letters: info@d3company.com
  7. bad3p

    base in russia

    You can contact William Gross. As far as I understand he lives in Russia and jumps BASE together with Russian jumpers. If you want, I can give you e-mail through the private message.
  8. bad3p

    BASE game

    is this a proposal or just a curiosity? :) at least, let us see :)
  9. bad3p

    BASE game

    Hi, Jarno! That is feedbak :) Can you put a little smooth upon the canopy?
  10. bad3p

    BASE game

    Hmm. Well, and now let's explain what is the difference.. although i have see one. Is this a sections? In this light our canopy have strange border sections.
  11. bad3p

    BASE game

    It will be :) Now we try to implement real exit action based on ragdoll physics. In result you be able to control the simulated human body in free fall - hands, legs, even head :) Certainly! It is possible. But preferable as bonus mission :) I dont think you like to trying a hundreds of times to make a certain action to continue the game :)
  12. bad3p

    BASE game

    Yes, carrer mode will be main secondary gameplay. Also, various competitions will be, but i think this game mode is far-fetched in case of BASE . Therefore we want to implement a set of character skills and let to improve these skills during playing the game - for example you will be able to improve traking ability to fly like in "superterminal". In this lights, you character will gain the expirience instead of abstract points. Another element of game is to make the replay clips based on your jumps and tricks.
  13. bad3p

    BASE game

    Frequently. Size of pilot chute varies frequently. See attached chart. Thanks!
  14. bad3p

    BASE game

    Sorry Tom.... is "quite a bit" equal to frequently or equal to rare? can't guess
  15. bad3p

    BASE game

    Well, it is good as is, but as declarative. But we assume to make BIG sites mainly. At least for the first time. Low jumps it is more extreme professionalism rather than extreme sport :)
  16. bad3p

    BASE game

    cool :) empirical evidence!
  17. bad3p

    BASE game

    Yeah, William! But it is just a draft scheme :)
  18. bad3p

    BASE game

    Well, i think i can formulate the requirements for equimpent options now. The option should be important in each jump, like pilot chute size or its deployment - for each jump you will select different settings depending on supposed delay of jump. Brake line length in this case is not necessary, bacause we will use equipment options for personal game account. The disputable options is length of pilot chute line. If we jump short delay and then a winged jump - should we vary this option? Another disputable question is deep brake setting. In fact, we will make airfield and skydiving rigs. We can to make internal presets for skydiving rig (shallow setting?) and for BASE rig (deep setting?), or we can to make this option tuneable. Lastly, we will use variations of some custom options - Tail gate, WLO toggles and Pin toggles. Inform us if we are forget of something :) Oh, i forget about pilot chute deployment. It would be wonderfult if you will enumerate all avaiable variations: - in hand - stowed - ?
  19. bad3p

    BASE game

    Hi! Can anybody help us with equipment simulation? We have some desing ideas, but for final implementation we need to check languange and, probably to wide range of equipment to simulate. Equipment screen scheme is here: http://www.d3company.com/img/equipment.png Tell us, if you have the suggestions about game options.
  20. bad3p

    BASE game

    Hi! We need help with NICE photography materials of Mexican Cave of Swallows, especially with exit points and panoramic views! Please, if you are have it - give it to us
  21. bad3p

    BASE game

    We will try, but we are still worried about time (it is always not enought).
  22. bad3p

    BASE game

    Well, we can :) As soon as we achieve acceptable efficiency of it.
  23. bad3p

    BASE game

    Well, there are another tower in KL, except for Petronas Twins. The problem is that KL is too complicated for modeling, whether we yet have not decided to make finally this location to release, but as expansion pack - i'm sure we will. The same concerns also Yosemite park - most likely as expansion pack.
  24. bad3p

    BASE game

    That is why we develop BASE game :) The locations are huge, beautiful, and so different! Sure :)
  25. bad3p

    BASE game

    Ok, but we still expect for some fantastic gear :)