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Enrique 0
XL has each person place their hand after they do a mock up of where they are going in the air***
Sorry, I don't get it ..... can you explain further?
That being said. IC must get their hips down into that hole to lock the exit in. to do that tail must get away from the plane and the OC must get their hips out to create that hole. AHHH the joys of an exit.
weid14 0
XL has each person place their hand after they do a mock up of where they are going in the air***
Sorry, I don't get it..... can you explain further?
Ok, practice with your hand, hold it 45 degrees to a flat surface, straight away from you, now put your other hand in 90 degrees to that hand, now picture two others in there at the correct hand position for a 4way, does that help? (not really good with trying to explain this one)
Enrique 0
Duh! Finally got it. Thanks! At first I didn't know what you were talking about.
Yay, another tail flyer!
Anyway, some of the best advice I got for the tail on the meeker-style exits was to try to hit the right side of your head on the bottom of the door on exit. Don't worry, the chances of you actually hitting your head are incredibly slim (probably nil), but basically, it is a good way to help you get your body into the position it needs to be out the door, with your right side down and your body pointing at the plane. Yes, this is the Airspeed way, and it works.
I actually head-jam the meeker exit, mainly because my arms are too short to reach the grip on my IC if my head is outside of the plane. But I've found that head-jamming it helps me even more with the "drive my head into the bottom of the door" technique. I've never hit it.
Of course, the other three have to do their jobs as well, and having the point go up instead of out is a big part of it.
Enrique 0
try to hit the right side of your head on the bottom of the door on exit.
That's what I try to do. BTW, can you touch your forhead with the tip of your right foot on exit? I almost did once

I actually head-jam the meeker exit, mainly because my arms are too short to reach the grip on my IC if my head is outside of the plane.
I found that head jamming exits makes my neck very sore by the end of the day. If you can jam it, I'm sure you can hold the inside bar with your right hand instead. Your IC might help you a little bit if he/she presents the left leg a little bit more.
That's how we do it. Once I'm on my IC's leg, I give him a little shake so that he can start the count.
weid14 0
Actually, I have really short arms, which exacerbates the problem. You should see the tapes of our first training weekend...my attempts at cat grips on my Craig-Girard-style-IC (lanky, wide stance) are quite humorous!
That being said, I actually like to head jam that exit, becuase it helps me (I know this is all mental, but everyone has their things...) put my body where it needs to be for the exit to fly right. Considering the fact that I can stand up almost straight inside the Otter, the head jam isn't too hard for me...I'm barely crouched down. It's really a second "catch" so to speak, since I make sure I'm balanced enough on my feet in the door to not really need to hang my head on the bar.
It's also a comfort issue...an old wrist injury makes that grip on the bar weaker than the left, and it's very uncomfortable for me putting my right wrist in that particular position when I launch from outside the plane.
WHen I say Airspeed style it is just that I have gotten a bit of PD Blue coaching and their exit style tend to be a bit of a peel or flow exit where they expect the exit to turn like 30 deg and that is what they plan fo . Airspeed tends to "bloosom" the exit up and down the line of flight. I have found that the Airspeed exit requires a more dynamic exit for the OC and better timing to be prefect than the PD Blue style. Just my thoughts.
Squeak 17
My Life ROCKS!
How's yours doing?
Enrique 0
weid14 0
what do all the abreiviations mean in Rel work??
what do you mean by abbreviations? letters and numbers or what?
maybe... IC = Inside Center, person mostly exiting from inside the plane, typically controls the pace of the skydive.
OC = outside center, person exiting the center of the formation (typcically) outside the plane. this person typically has a lot of whipper -- back and forth moves
P = point, person on the front of the formation -- closest to the wing on exit (typically exiting from partially inside the plane). this person is typcially feeding cat grips and looking over their shoulder the whole skydive.
tail (rear float)-- exits from outside the plane closest to the rear of the aircraft. this person is typically last on every formation, and tends to be inward looking the whole time (i.e., looks at a lot of butt)

then you get into piece partners, continuity plans, yadda yadda yadda.
masher 1
I'm at a loss as to how it all works...
I'm guessing that if you draw #1 (as from Omniskore), you go from a snowflake, through the inter, to a sidebody. But then how do you go to your next formation?
This has been bugging me for a while....
Arching is overrated - Marlies
weid14 0
masher 1
How do you go to your next formation?
Do you just make it up, or is there a set way?
Arching is overrated - Marlies
weid14 0
Even easier -- On omniskore, download "dive draw" or print pool and follow directions. www.omniskore.com/software.htm
bear in mind that typically teams train certain blocks/random combinations not according to "meet rules" to get the repetions in (i.e. you'll go up and do 21-E for the entire dive to get the repetion in). they will pick and choose depending on what they want to work on, so it's really up to you at that point.
On the "E" we are really trying to place the formation at a 45 degree angle +/- in referrence to the plane. On the "P", I'm not sure. We haven't discussed it, but I can pretty much assert that the top section of the formation (point, oc and ic) are trying to place it parallel to the plane (launching straight out) while I'm trying to drop as much as I can. But I couldn't say for sure.
IC launching straight out (leading with head), will rotate the formation, rotation of teh formation puts tension in the grips, which when keyed, leads to a nice starburst effect
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