patworks 5 #1 January 20, 2006 SWOOP-Landing ROUNDS: Rear risers, PC 'flare', hook turns, and PLF. If time is a continuum all of the above are on the scale. And you think swooping is hard? Here is dinosaur swoop Rx perfected by relics (your mentors). Risers --- if you are jumping a round canopy 'flat' (meaning pre-PC): do this--- as the earth approaches, grab all risers, put your feet and knees together, and pre-tension the risers (pull down, sort of), so that on contact your upper body weight stays supported by the canopy longer than your poor feets. Rear Risers -- Jumping a modified round 'flat' pre PC 28' with an aggressive gore removed mod like TUE, TU, double-L, U, et al. --- Do above, but just w/ rear risers. With modified flat canopies, pulling down on the front risers makes you a lawn dart. Rear risers kill some of the down thrust of the gone gores. Para commander "Flare" --- on touchdown with a PC (actually 1-pubic-hair AGL), bury both toggles. Hook Turn (Done with 28' flat rounds -modified). Accuracy approach in winds above 0 MPH: Head directly at the target center. When god tells you that you are nearly as close as Newton allows, bury the opposite toggle. Result: the canopy swings your frail body out and you pick up 3-5 feet towards dead center. SOP. Pea gravel or not. [Jumping in winds above 15 MPH can knock you out, no shit] Hook Turn (done w/ PC-like rounds) -- A "High" wind survival landing in winds above 12-20 MPH when only the fools and James Gang jumped. Head directly at the ordained impact point. About 55' above where god tells you that you are gonna die, bury a toggle. With skill, the canopy does a nice 180 turn into the howling wind. Suddenly, your certain damage changes to a soft enough landing. Skill is mandatory. Luck is better. Plan 'B' is to land close behind a large building. Bury both Toggles and pray. When landing in a down-rotor you are fucked. Round, square, or whatever. Thump. Bury both toggles just before the bottom drops out. (Alternate plan is to avoid the invisible down rotors, Ha!) NOTE: under a square canopy, most all of the above cause death. Know fear. Have a nice day, avoid rounds. EFS, 1,500 round jump cripple (mental)Pat Works nee Madden Travis Works, Jr .B1575, C1798, D1813, Star Crest Solo#1, USPA#189, Quote Share this post Link to post Share on other sites
AggieDave 6 #3 January 20, 2006 QuoteHook Turn (done w/ PC-like rounds) -- A "High" wind survival landing in winds above 12-20 MPH when only the fools and James Gang jumped. Head directly at the ordained impact point. About 55' above where god tells you that you are gonna die, bury a toggle. With skill, the canopy does a nice 180 turn into the howling wind. Suddenly, your certain damage changes to a soft enough landing. Skill is mandatory. Luck is better. Plan 'B' is to land close behind a large building. A friend of mine did said hook turn back in the day on a PC and broke his ankle fairly badly. On the flip side, the EMS weren't allowed to take him to the ER before they got him his wallet and he gave them beer money since that was his first broken bone. Similar lives back then, just with less serious injuries from a hook turn (so it would seem).--"When I die, may I be surrounded by scattered chrome and burning gasoline." Quote Share this post Link to post Share on other sites