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lowpullin1

Carve Vs. Hookturn

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I have been playing around with front riser carves with pretty good results. i read somewhere that more speed could be generated be a carve rather than a hookturn. I was just wondering if anyone knows this to be true and if it is then why do so many people still do hookturns. I love doing carves, mainly because i am never committed, if i start it to low then all i have to so i let off and do a crosswind. Anyway, i was just wondering what everyone thought.

"It's hard to fly with the eagles when you are surrounded by turkeys."
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Brian Germain likens it to skipping a stone across a lake. The shallower the angel the better and long the skip, right?

It comes down to the time in turn, the more time you're in a turn the more potential you have to gain speed. Obviously there's a happy average you need to find between the two to find the most power in your canopy.

That's my understanding of it, I'm sure some folks with more experience will step in here.
--"When I die, may I be surrounded by scattered chrome and burning gasoline."

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The shallower the angel



A never knew angels were shallow. I always thought they had a certain amount of integrity in them? ;)

In all seriousness (keeping in mind that I am no expert), I am under the impression that unless you've really got your hook altitudes dialed in (in which case you're likely to generate more speed), then a long carving turn is better as it allows us to build and maintain speed while still giving us plenty of time to evaluate and adjust our turn. ;)


Try not to worry about the things you have no control over

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I believe it's a cross between the 2. There's a fine line between being overly aggressive and not aggressive enough.

I have had the most success with a turn aggressive enough to get the canopy diving to build speed and then manage that speed through the turn to keep it as "shallow" (just for you Steve :P) as possible without sacrificing the speed generated until ready for the plane out. Basically faster start, slower end.

Blues,
Ian
Performance Designs Factory Team

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...I love doing carves, mainly because i am never committed, if i start it to low then all i have to so i let off and do a crosswind.



Assuming it's safe to do so (no objects and/or people). Cutting across the landing traffic pattern is obviously dangerous as well...

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O.J.- You jumping this weekend? Your team mate got his kit squared away yet? Got my first couple of toedrags in the pond two weeks ago...looking for more. Although we may go up to cpi, max is there organizing all weekend. More than likely at stl.

Downwind Boogie Sep 18-19. You guys up for organizing?

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You get the most speed from a carving turn.

velocity = acceleration * time

Following an agressive maneuver you+the canopy are not in a stable configuration so you're going to quickly pendulum back under the canopy and stop accelerating. Time and therefore velocity are small.

With a carving turn you can maintain a steep dive and roll angle to accelerate for hundreds of feet. Time and therefore velocity are large.

Using risers, the most speed is generated at higher roll angles which means rolling in more quickly, but not fast enough that you'll loose what you did.

If you start too low you should be switching to harness input and then a flare turn so that you swoop the same direction as the other skydivers.

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it was my impression that this part of Brians theory was talking about the entry angle, not the entire carve. I could of course be wrong, but that's what I got from it.

S.E.X. party #1

"Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "f*#k, what a ride".

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