Newbie 0 #1 March 22, 2004 i STILL haven't got round to sorting this out - besides the obvious of going up in the plane and looking out and down with a JM, what sort of preparation should/could i be doing at the dz while im on the ground to help with learning about this stuff? Anything?? "Skydiving is a door" Happythoughts Quote Share this post Link to post Share on other sites
nightjumps 1 #2 March 22, 2004 http://www.dropzone.com/forum/Skydiving_C1/General_Skydiving_Discussions_F18/Spotting_P433048-3 Quote Share this post Link to post Share on other sites
jerry81 10 #3 March 22, 2004 From the top of my head; search for Kallend's freefall drift simulator, learn about the effects of wind on the plane and on falling human bodies, start paying attention to both the wind on the ground and wind at altitude, talk to pilots and learn their lingo, watch the loads from the ground, notice where people exit and where they open, then talk to spotters and learn what they base their decisions on. Hands-on experience is still needed, but you'll probably have a much better idea why you do certain things. Quote Share this post Link to post Share on other sites
Newbie 0 #4 March 22, 2004 thanks Keith, i did search but overlooked this one! "Skydiving is a door" Happythoughts Quote Share this post Link to post Share on other sites
nightjumps 1 #5 March 22, 2004 You're welcome. LouDiamond's hyperlinks are of importance. If you can find a former MFFJM at your local DZ to help, it would be of great value. I applaud you for the desire to learn about this quickly dying, albeit necessary skill. Keith Quote Share this post Link to post Share on other sites
AggieDave 6 #6 March 22, 2004 QuoteI applaud you for the desire to learn about this quickly dying, albeit necessary skill Have you seen the flight planners available from the USPA? You can get them with your aeral photo printed right on there. We make every one of our AFF and beyond students fill one out before every jump, it has the stuff about the jump on it, but also its very straight forward on how to pick a proper spot from the winds aloft. For spotting training we do "fake" passes in our turbine at 5,000ft with an instructor helping show our students how to spot. After that, if possible, they ARE spotting their jump. For instance for their 5.5 and 3.5 hop and pops, we cover the green light and they have to spot it 100% on their own (of course we don't let them leave if its not right). So maybe Aggieland is one of the few that still very actively teaches spotting.--"When I die, may I be surrounded by scattered chrome and burning gasoline." Quote Share this post Link to post Share on other sites
nightjumps 1 #7 March 22, 2004 Quoteactively teaches spotting Your reply may have been too short for my reply here and not harness the intent of your response. Spotting is much more than using the USPA form, ensuring we are upwind, and safe 360X360 - to me; that is an overview and a good foundational start. For me, spotting is teaching the student reverse-planning. For example, going out to the DZ, tossing a frisbee on the ground and saying here is where I want to land. From that point, calculating surface-altitude winds, release point, forward throw, number of jumpers on aircraft versus DZ length, Which jumper has the smallest reserve, where is that person in the stick, etc.... Quote Share this post Link to post Share on other sites
AggieDave 6 #8 March 22, 2004 QuoteYour reply may have been too short for my reply here and not harness the intent of your response. It was, it was a very fast overview. The form is too short for everything, but its a good tool to teach around. (If you'd ever get your butt down here, I could show you.)--"When I die, may I be surrounded by scattered chrome and burning gasoline." Quote Share this post Link to post Share on other sites
nacmacfeegle 0 #9 March 22, 2004 Add to the mix that in the UK, if you are spotting the load, you are probably the jump master for that load. So, adding to the above, it would be good to gen up on things like aircraft emergency procedures, what to do if a pilot chute goes out the door, reserve popped, etc. Learn what the ground to air visual signals mean, there's a whole raft of stuff you will be responsible for if you are assigned as a jump master on a load. Even if you do not intend spotting for a full LET load, its good to consider stuff like this before it happens.-------------------- He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me. Thomas Jefferson Quote Share this post Link to post Share on other sites
nightjumps 1 #10 March 22, 2004 QuoteIf you'd ever get your butt down here, I could show you. I'm tryin, I'm tryin!!! It's an awfully large butt, a "Bigun" for lack of a better term. Quote Share this post Link to post Share on other sites
ericber 0 #11 March 22, 2004 Hello: I posted the following article on spotting and this was also published in Parachutist back in the mid 80's. Maybe you will obtain some valuable information and here goes: Who's Going to Spot? Author: Eric Bernstein How often have you been in the situation where someone has asked, "Who's going to spot?", and at that point you made sure eye contact was avoided with the person asking the question? Sound familiar? Knowing how to determine the exit point of an aircraft is the responsibility of every skydiver. If you are not comfortable with the thought of looking out and determining where to exit, I suggest you try it and make yourself learn the art of spotting. Spotting is a skill that must be developed. Reading about spotting takes care of the theory, but does not replace the practical application. The following are guidelines to take into consideration when determining where and when to exit any aircraft. Taking the time to follow these steps will lend itself to building self-confidence about your spotting abilities, as you and others on the plane trust your judgment. There are several very important factors that need careful consideration when determining where to exit an aircraft. 1. Preparation Time (Prep Time): Very important and too often the maker of a bad spot. All too often the point of exit for your group, and the groups that follow, take longer than anticipated. Guess what? You are walking. When you think the exit point is too short, and feel you should wait that extra ten to fifteen seconds, begin your climb out. The time taken here is exactly what Prep Time is. Waiting the additional time lends itself to a long spot. Climb out usually takes longer than you think. You may be surprised when you realize how far the aircraft travels across the ground in ten seconds. The next time you are in a DC-3 look out the door and make sure you are looking straight down. Find a heading on the ground and count to ten seconds. See how far the aircraft has traveled. Use this mental picture when calculating Prep Time. A DC-3 will cover a considerable distance across the ground in ten seconds traveling at a speed of 80KTS or 92MPH. Compare the distance traveled when you repeat the same exercise the next time you are in a Twin Otter, Cessna or local DZ aircraft. Use the mental picture of the distance traveled across the ground when determining the point of exit. Using this technique on high upper wind days could prevent a potentially dangerous situation when jumpers from two groups cross into each others airspace during a track. A skilled spotter will take Prep Time into consideration for all groups on the pass. Load the aircraft in such a way as to allow easy exit for each of the groups on a pass. Determine the experience level of each group on the aircraft so you can take into consideration the time necessary for climb out and exit. Lower experienced groups will take longer to climb out. Each group on a pass should, without exception, allow a minimum of 10 seconds before exiting the aircraft to allow for adequate separation between groups. Always put the highest opening jumper out last. Remember: a) When arriving at the DZ watch other groups exit to give yourself a mental picture as to where the exit point should be. b) Find out who the spotter was on a load that recently landed and ask them what the upper winds are doing, and where the spot is. c) Communicate with the pilot. Don't expect the pilot to know how you want jump run flown. 2. Upper Winds (Free-Fall Drift): While climbing to altitude ask the pilot how fast the upper winds are blowing at altitude, and from which direction the upper winds are coming. The information is easily obtained from Flight Services. *(See Footnote) Depending on the pilot, you could get a couple of different responses. For example you may be told, "The winds are 25 out of 36," or in a less cryptic tone, "The winds are blowing at 25KTS from the north." The former is a compass heading. 0 degrees or 360 or 36 all indicate the winds are from the north, and 18 or 180 indicate the winds are from the south. Knowing what the winds aloft are is critical. The technique in knowing how far to take the aircraft upwind to allow for Free-Fall Drift takes time and repetition. If in doubt ask a more experienced skydiver, who you know can be trusted, to look over your shoulder. When you arrive at the DZ watch another group exiting to see how much 'Free-Fall Drift' or push they get. Upper winds blowing at >50KTS can cause drift of up to a mile or more if exit altitude is 13,000'. Look at the following example: The rate of speed at which an aircraft travels across the ground is known as the Ground-speed. The speed at which an aircraft travels relative to the air is called the Air-speed. Ground-speed and Air-speed are two factors not to be confused. The discussion here focuses on the speed the aircraft travels across the ground as rated in knots. The distance across the ground for one knot is approx. 6080'. Suppose an aircraft is traveling at 75KTS. With no upper winds, the aircraft’s ground speed is 75KTS, or 126.7 feet/per/second across the ground. The aircraft is carrying three groups. Group 1A is a 10-Way, Group 1B is a 6-Way and Group 1C is a 4-Way. The upper winds are minimal; under 10KTS. If Group 1B takes a 6 second delay before exit the horizontal distance between Groups 1A and 1B will be approximately 760'. Sounds like a lot, doesn't it? Now assume the upper winds are blowing at 30KTS. The aircraft is flying directly into the upper winds. The ground-speed of the aircraft is reduced to 45KTS, or 76 feet/per/second. Horizontal separation between groups is reduced from 126.7 feet/per/second to 76 feet/per/second. Group 1B only allows 5 seconds for separation time after Group 1A has exited the aircraft. Using the factor of 76 feet/per/second, the horizontal distance between Groups 1A and Group 1B is approximately 380'. Horizontal separation of 380' is dangerous, especially when you take into consideration the distance covered across the ground during a track. For this example, lets assume Group 1A's break-off altitude is 3,500'. A skydiver in a max-track position can achieve horizontal speeds up to 60MPH, or 52KTS. If a skydiver were to start tracking between 3,800'-3,500' and hold the track until 2,500' (approximately 6 seconds), then flair, waveoff and pull, the skydiver could achieve an average of almost 88 feet/per/second, or approximately 528'. The result would be the potentially dangerous situation whereby one or more skydivers from different groups on the same pass could possibly cross each others airspace. Taking this example a step further, assume the upper winds are now 65KTS. The air-speed of the aircraft remains constant at 75KTS, however, the ground-speed (distance the aircraft travels across the ground) has been reduced to 10KTS, or 16.9 feet/per/second. Based on this example, taking up to 45 seconds before Group 1B exits is not excessive in an effort to gain adequate separation and avoid a potentially dangerous situation. Canopy collisions can and do kill skydivers. 3. Body Position: Face forward and look towards the front of the aircraft. If you are new at spotting do not sit sideways to the door; sit facing forward. Pitch your head sideways and look straight down. Now look up toward the wing tips followed by scanning the horizon. Doing this will help you determine whether or not you are looking straight down and if the aircraft is flying level. Continue to do this motion of looking down, wing tips, scanning horizon and looking down. Compare the horizontal axis of the wing to the horizontal axis of the horizon. Are they horizontally relative to each other? Are they at an equal plane? A couple of degrees off can be a mile or more, especially when the upper winds are blowing. Know if you are looking straight down. 4. Forward Throw: Depending upon aircraft type, Forward Throw carries a group a considerable distance. Take Forward Throw distance into consideration when exiting aircraft such as a DC-3, C-130 or higher airspeed type of aircraft. Although the transition sweep from horizontal throw to vertical decent is a short distance in time, the distance across the ground can add up. 5. Ground Winds: There are times when ground winds exceed the upper winds. Factor into consideration the ground winds in addition to the upper winds for determining the spot. Maybe you will have to take some additional Prep Time allowing the groups to remain up wind of the target. For student and novice jumpers recently off of student status, and depending upon the exit altitude, throwing a Wind Drift Indicator (WDI) may be necessary to help determine the push of the ground winds. Spot for the ground winds when they exceed the uppers. 6. Type of Reserve: Never overlook the skydiver having a round reserve. If you are spotting make sure you take into consideration the person with the round reserve. Learning to spot takes time and repetition. The next time someone asks, "Who is going to spot?" say, "I will." (Footnote) *In many geographic areas Flight Services can be contacted directly for upper wind conditions. Contacting Flight Services directly is not inappropriate for determining upper winds prior to the first load of the day.Blue Skies Eric Bernstein D-9298 ericber@oz.net Quote Share this post Link to post Share on other sites
Newbie 0 #12 March 22, 2004 Quote Learn what the ground to air visual signals mean, there's a whole raft of stuff you will be responsible for if you are assigned as a jump master on a load. what do you mean by ground to air signals nac? Also what other stuff is worth thinking about (just one worder's will suffice if there is a bunch - i will go off and do my own research into them) Thanks! "Skydiving is a door" Happythoughts Quote Share this post Link to post Share on other sites
Newbie 0 #13 March 22, 2004 thanks eric, this is good stuff! "Skydiving is a door" Happythoughts Quote Share this post Link to post Share on other sites
ericber 0 #14 March 22, 2004 My pleasure and glad I could provide you with some input. Be safe and have fun.Blue Skies Eric Bernstein D-9298 ericber@oz.net Quote Share this post Link to post Share on other sites
nacmacfeegle 0 #15 March 23, 2004 No worries Dave. JM is responsible for the correct exit order. Kallend's stuff and local rules help here JM will be named on any incident paperwork. CCI will normally assume this, but what if he is the one who is injured/landing off etc. JM is responsible for ensuring everyone has a flight line check and suitable sigs are in place. Manifest normally looks after this, or again local rules prevail. JM is responsible for spotting. JM is responsible for communicating with the pilot if there is an aircraft problem. You need to be ready to evacuate the aircraft in an orderly fashion without causing CoG issues, consider switching off certain AADs if peeps are riding the thing down. Even down to things like making sure everyone's helmet is secured on take off, people load the aircaft in the correct order, people sit in the right place, newbies don't approach the plane from the front, lots of safety stuff like that. Ground to air signals, see the BPA ops manual, the shape of the cross changes for abort, etc. (I just had a search for this and couldn't find it, maybe I've seen it somewhere else) BPA manual here http://www.bpa.org.uk/opman.htm Chat things over with your CCI next time you are weathered out, that way you will know what the local situation is, another experienced JM is always an asset to any DZ.-------------------- He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me. Thomas Jefferson Quote Share this post Link to post Share on other sites
skr 1 #16 March 30, 2004 Maybe find a Cessna dropzone if you're not already at one. Turbines are expensive and mostly spotted by the pilot and GPS so at most you get to look out the door and check the spot or practice a little at looking straight down. Skr Quote Share this post Link to post Share on other sites
JohnMitchell 16 #17 March 30, 2004 ***A DC-3 will cover a considerable distance across the ground in ten seconds traveling at a speed of 80KTS or 92MPH. QuoteEasy way to figure the distance is multiply MPH times 1.5 for feet per second. 90 mph becomes 135 feet per second, meaning in 10 seconds of a slow climbout, you'll travel 1350 feet, about a quarter of a mile, assuming no wind at altitude. That's a lot more lead time than people tend to allow, causing a lot of long spots. Quote Share this post Link to post Share on other sites Join the conversation You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible. Reply to this topic... × Pasted as rich text. Paste as plain text instead Only 75 emoji are allowed. × Your link has been automatically embedded. Display as a link instead × Your previous content has been restored. Clear editor × You cannot paste images directly. Upload or insert images from URL. Insert image from URL × Desktop Tablet Phone Submit Reply 0