Evelyn 0 #1 January 19, 2006 I haven't done much 10 way speed, but will be doing 10 way speed competition next weekend. It's just a fun jump thing, but still, I want to perform well. Can anyone offer advice for 10 way speed competition. Thanks. Life is either a daring adventure or nothing ~ Helen Keller Quote Share this post Link to post Share on other sites
bob.dino 1 #2 January 19, 2006 To get in before sparky: Cheat. . Quote Share this post Link to post Share on other sites
bodypilot1 0 #3 January 19, 2006 QuoteI haven't done much 10 way speed, but will be doing 10 way speed competition next weekend. It's just a fun jump thing, but still, I want to perform well. Can anyone offer advice for 10 way speed competition. Thanks. Wear alot of body armor. You'll see what I mean by all the bruises the next day. Be safe Edwww.WestCoastWingsuits.com www.PrecisionSkydiving.com Quote Share this post Link to post Share on other sites
skybeergodd 0 #4 January 19, 2006 Dive hard....stop fast and watch for the hits from behind....I good 10 way team should be pretty smooth actually but hits and funnels do occur.....Have Fun with it!!! Quote Share this post Link to post Share on other sites
Superman32 0 #5 January 19, 2006 Watch Cutaway Inveniam Viam aut Faciam I'm back biatches! Quote Share this post Link to post Share on other sites
billvon 3,080 #6 January 19, 2006 I'll be there too! Basically: Get as tight as possible on exit Dock with momentum; don't do a good bigway dock Feel free to crowd people on the build Be sure to not show before exit! Quote Share this post Link to post Share on other sites
Stumpy 284 #7 January 19, 2006 Oh yeah - isn't 10 way speed the premier competitive event in skydiving - the one all the crowds ome to see???Never try to eat more than you can lift Quote Share this post Link to post Share on other sites
damion75 0 #8 January 19, 2006 QuoteI haven't done much 10 way speed, but will be doing 10 way speed competition next weekend. It's just a fun jump thing, but still, I want to perform well. Can anyone offer advice for 10 way speed competition. Thanks. DON'T GO LOW... and all that other stuff they said too... *************** Not one shred of evidence supports the theory that life is serious - look at the platypus. Quote Share this post Link to post Share on other sites
darkwing 5 #9 January 19, 2006 10-Way Wisdom from Jerry Lehnherr The line-up * Let the person in front of you settle before you get in place, * Keep your back straight, don't lean over. * Don’t push on the person in front of you. * If you grip the person ahead, grip the cross pieces on the harness. Always release in the same way - you can help or hinder the person ahead of you by how you release. * Remember your steps. * Choose something to look at (part of door frame, floor, whatever) and always look at it - it will help make your exit consistent. * Turn to exit square to the door, especially if you an early diver. Cutting the angle too fine will tend to throw the #10 person into the rear of the door frame (ouch). Engineering * Assign slots according to the strengths of the individuals – arrival order may not necessarily match exit order. * Don’t engineer in a delay caused by someone waiting for their slot to develop. This usually means don’t have adjacent jumpers in the exit order docked together (e.g. don’t have #8 docking on #7). * It takes time to get the line moving – the early floaters will be separated more than the late divers. Building the formation * Know where the base will be, and go there. * Never back away. * If you arrive before the person you dock on, take their slot or take a temporary grip. * Once in, if you have a legal grip don't let go. * Once in, stop the formation from turning. * Once in, keep the fall rate up or the floaters and late divers will be hosed (many of the formations are floaty). * The last floater and diver in can dock hard. Be prepared to absorb the shock. Flying the formation * Don't switch grips during the 5 second hold. * Some of the formations are fragile (e.g. the Dragon). Pay attention to levelidity. Formation quirks * Boatman’s Star. Does not absorb a hard hit well. Subject to level problems. * Lil’s Nova, Perris Pinwheel, Deland Dingo. Straightforward. * Triple Diamond. Front three need to take care that their arms don’t overlap, which looks like illegal grips to the judges. * Wright Flyer. Builds quickly. Take care the “wings” don’t flap forward which will block the "stabilizers". * Tim’s Zircon. Floaty. * Handprop. Very floaty once the size reaches 6 or 7. * Thacker’s Beartrap. Also very floaty in the compressed center. The center must keep the fall rate going or the cats have a hard time. * Norman’s Cross. Turns very easily, everyone has to work to prevent this. Take care with the grips, it's easy to take a wrong grip. * Xenia. Straightforward. Other tips from John Kallend via dropzone.com forum... * No grips will add about 5 seconds to your completion times. * Here's Kallend's 10-way page We put out 3 floaters, unlinked. The kneeling guy, #1, gives the count. #5 crouches over the kneeling guy. #2 (me) is squeezed into the back corner behind the line; there's not much room back there. I leave with (and sometimes ahead of, since I go on the "t" or "set") #1. #3 follows me out at the same time as #5 goes over the top of #1. #4, #6 and #7 hold #5's leg straps and try to fly out a kind-of diamond base (that is, they take it out flat and out from the plane rather than just dropping away). 8, 9, and 10 hold on to the laterals of the rig of the person ahead until out the door, then they release. Each 1/10 second of exit separation adds about 1 second to the completion time, all else being equal. 4, 5, 6, and 7 break grips and form the base of the required formation, set heading and fall rate. How you build from here is very dependent on where the divers and floaters are. You need to practice so that everyone is in a consistent position and can fly straight to their slot. On our team, #1 does not get much push out the door because he's in an awkward kneeling position, so he tends to drop straight down. I (#2) go a long way out to the left of the line of flight because I get a good push off into a track through an unobstructed door, while #3 has me in the way, so ends up closer in, this means the three floaters each come to the base from a different direction and don't get in each other's way (which is good). The divers alternate left and right, and #10 pretty much gets flung over the top and comes in close to me on several of the formations (Star, Wright Flyer, Pinwheel, Nova). -- Jeff My Skydiving History Quote Share this post Link to post Share on other sites
ChasingBlueSky 0 #10 January 19, 2006 If you are in the #10 spot, don't look at the back of the door frame, you will hit it._________________________________________ you can burn the land and boil the sea, but you can't take the sky from me.... I WILL fly again..... Quote Share this post Link to post Share on other sites
VanillaSkyGirl 6 #11 January 20, 2006 QuoteI haven't done much 10 way speed, but will be doing 10 way speed competition next weekend. It's just a fun jump thing, but still, I want to perform well. Can anyone offer advice for 10 way speed competition. Thanks. Have fun, Evelyn! I began THIS thread, when I did the 10-way comp. last year. Don't worry about your lack of experience because I had about 180 jumps and little experience with 10-way, last year. It was one of the most fun days that I've had jumping. Gosh, it makes me want to skydive again, just thinking about it. Quote Share this post Link to post Share on other sites
mjosparky 4 #12 January 20, 2006 Dive fast, dock hard, if you can't get in orbit. And as bob.dino said, if you ain't cheat'n you ain't try'n SparkyMy idea of a fair fight is clubbing baby seals Quote Share this post Link to post Share on other sites
kallend 2,112 #13 January 20, 2006 QuoteOh yeah - isn't 10 way speed the premier competitive event in skydiving - the one all the crowds ome to see??? No, that's 8-way speed.... The only sure way to survive a canopy collision is not to have one. Quote Share this post Link to post Share on other sites
Stumpy 284 #14 January 20, 2006 Ah sorry my mistake Never try to eat more than you can lift Quote Share this post Link to post Share on other sites
Trae 1 #15 January 21, 2006 Ground training tips...Get friendly with your team by all squeezing into a very small car ...with rigs on. ......Do a lot of strectching before the jumps. In the sky.. Help your team-mates perform at their best..by being ready to absorb some impacts. Grow eyes in the back of your head. Quote Share this post Link to post Share on other sites
diverdriver 6 #16 January 22, 2006 10-WAY!!!! AAAAAAAARRRRRRRRGGGGGGGGG!!!! The gladiator sport of skydiving. Slow is smooth. Smooth is Fast. Now get your slot and kick some ASS!!Chris Schindler www.diverdriver.com ATP/D-19012 FB #4125 Quote Share this post Link to post Share on other sites
ltdiver 3 #17 January 22, 2006 Quote10-WAY!!!! AAAAAAAARRRRRRRRGGGGGGGGG!!!! The gladiator sport of skydiving. Slow is smooth. Smooth is Fast. Now get your slot and kick some ASS!! Slow???.....In 10-way Speed?!? Bwhahahahaha!!!! Guess you didn't watch 'Cutaway' then? ltdiver Don't tell me the sky's the limit when there are footprints on the moon Quote Share this post Link to post Share on other sites
tigra 0 #18 January 22, 2006 "Slow is smooth, smooth is fast" was one of Roger Nelson's 10 way mantras, and worked very well for his team. BUT, the movie Cutaway was also oddly reminiscent of some of the team practices I witnessed as a significant other of one of the 1999 gold medal winners. Quote Share this post Link to post Share on other sites