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Hairy_Haggis

Jr Accuracy comp

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Hello!

We have a fairly large number of relatively new jumpers around at our DZ and I was thinking of trying to run some sort of 'accuracy' competition for people with less than 100 jumps, blag some newbie related 'prizes' discount coupons for gear etc , take some pictures, write and article for Parachutist and generally become rich and famous in the process. :S

But I haven't got the foggiest on how to run an accuracy competition! So to avoid some sort of horrible novice skydiver freeway pileup at the X i'd like some advice please!

I was intending on placing a mark in the landing area and measuring distance to where they stop and totalling up three jumps to determine the winners.
Would it be fairer to move it to an alternative clear spot than usual so the guys with higher jump numbers would have the same experience in landing at that spot than the lower jump number people? Or is that just going to end up with the local trees looking like some sort of Skydiver ornament laden Christmas decoration?

How do I avoid a load of people all trying to land in the same spot at once? Some sort of stacked pull altitudes to try to stagger the landing pattern? What's the normal 'official' way of doing accuracy comps?

Thanks for any help!

Peter
It's not the speed that kills ya, it's the sudden stops!

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Your "Classic" accuracy meet is ran out of 182's with 2 people getting out per pass and staggering landings that way. That way each person gets to pick a good spot for exiting and things like that. Look up the rules for sport accuracy in the USPA comp book, it will hepl you a lot in thinking what you need to do for this "meet".
Yesterday is history
And tomorrow is a mystery

Parachutemanuals.com

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we did one a couple years ago (and plan another one soon!) where we had 3 classes, up to 99 jumps was junior, 100 - 299 was intermediate and 300+ was senior. exits were from a 182, one pass. fastest canopy out first on about a 10 second delay, 2nd out was about 7, 3rd was 5 and the last guy basically dumped off the step. in addition to this, there was about a 5 second delay between jumpers. this spaced everyone out pretty good. we had a 10m graduated circle drawn out, with 0 points for touching down in the centre, 1 point added for every metre out from that to a maximum of 10. you had to stand up the landiing for it to count. everyone one did 3 jumps, low score won.

for added fun, schedule the last round at the end of the day and make it a hit-and-chug! put down a marker (we used an aluminum pie plate), 10 m away you put a chair. have a volunteer standing by with a glass of beer. touch down, touch the target, get to the chair, sit down and chug. timer starts when you foot hits the ground and stops when you show an empty glass.

it was interesting seeing the various strategies. mine was to basically swoop the target (swooping is a relative term, i jump a lotus 170) and tapping the target on the way by, touched down beside the chair and slammed the beer. elapsed time was (i think) 7.8 seconds. B|

"Hang on a sec, the young'uns are throwin' beer cans at a golf cart."
MB4252 TDS699
killing threads since 2001

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Excellent idea! I believe the way we did it at our competition was to put out 3 per pass with staggered pull altitudes. First out pulled lowest, second higher, and third pitching once stable. Seemed to work well enough.

As for the competition, it was kind of a "zone accuracy", with points for going through the gates (which extended to the heavens), and 4 zones, with the third being worth the most, and the 4th the lowest. I think there was also footballs to kick for extra points, and more if you landed on the X (which was in the third zone).
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Merriah & Carl Eakins from Team Flew-Id organize a “Student Olympics” event every summer. They have several events and it is mostly run by the so called "experienced" jumpers. It’s a great success with up and coming skydivers. There was an article in Parachutist a couple months back. Or, just contact Merriah at Skydive Twin Cities. She’s a great promoter of this sport and is always willing to help out.
Birdshit & Fools Productions

"Son, only two things fall from the sky."

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As for the competition, it was kind of a "zone accuracy", with points for going through the gates (which extended to the heavens), and 4 zones, with the third being worth the most, and the 4th the lowest. I think there was also footballs to kick for extra points, and more if you landed on the X (which was in the third zone).



footballs & last load beer sound like top quality ideas!!
It's not the speed that kills ya, it's the sudden stops!

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