DTOXX 0 #1 October 29, 2003 Quick background stuff: I work on the side for a company that makes computer game creation software. I skydive. I have an idea for a small game that I wish to incorporate into a rigging website. I am looking for additional ideas / comments. Game premise thus far: You are a pack-monkey who is getting 5 bucks per pack job. (no offense) You must keep up with the jumpers in order to make money. Each jumper has the potential to: A - tip B- give thanks C- remain neutral D- bitch at you E-Kick your ass After a jump each jumper will need to be told where to drop their rig. You then need to assign time to the pack job by holding down the mouse button on the rig. The faster you pack the higher the chance of a problem. Openings range from: A - Great opening B- Snivel C- Average opening on heading D - Average opening in a turn E - Hard opening on heading F- Hard opening in spin G- Line twist fixable H- Line twist (cut) I- Line over (cut) J - Bag Lock (cut) K - Blows up (cut) The more dramatic the opening the more upset the jumper will get. Game format: Topdown view of the packing area (thinking hanger). Each jumper to have small avatar Each jumper stores their "mood" Each pack job to convert packing speed with opening and adjust jumpers mood. Manifest avatar showing time to next plane with chance of stepping load times up or down slightly. Basically I am looking for: Additional "things" that can happen to the pack-monkey. How can I make the game become harder as you play? Should the game play for a fixed time with a score at the end or should you "win" (earn enough cash to become a skydiver) or "loss" (get your ass kicked a couple times) Any other ideas you might have. ------- D.T. Holder SIMstudy Quote Share this post Link to post Share on other sites
turtlespeed 226 #2 October 29, 2003 Give him a coupla tandems to pack for difficulty - Have problems like closing loop needs to be replaced, rubber bands break Give him a power tool to speed things up a bit as a reward Add wind if someone opens a door make him pack a racer Just kidding Stamina or health indicator let kids run around the packing area have him have to teach packing to a student have him have to do canopy repairs, rig repairs Anyone else?I'm not usually into the whole 3-way thing, but you got me a little excited with that. - Skymama BTR #1 / OTB^5 Official #2 / Hellfish #408 / VSCR #108/Tortuga/Orfun Quote Share this post Link to post Share on other sites
McDuck 0 #3 October 29, 2003 Lord...as if packing wasn't ENOUGH of a chore, now we'll be able to play a game that simulates the strain? Kevin - Sonic Beef #5 - OrFun #28 "I never take myself too seriously, 'cuz everybody know fat birds don't fly." - FLC Online communities: proof that people never mature much past high school. Quote Share this post Link to post Share on other sites