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happythoughts

festivities and ideas

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I'm trying to come up with some ideas for
skydiving and non-skydiving activities.

Suggested so far:
Mr. Potatohead - one guy holds it. 3 others try to
get pieces plugged in.

The only problem is that it is more of a flatflyer RW game. I am trying to think of something interesting
for sitflying groups of 2 or 3.

Rubber chicken - I haven't got the details on this one
yet.

After hours:
Drunken dodgeball - a perennial favorite.

Lingerie contest - everyone welcome. :D:o:P

Exceptions:
No games that involve golf carts and/or creepers.

Stuff involving electricity will not be eligible for prizes.

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http://www.wikihow.com/Play-Screaming-Ninjas

This makes it sound kinda boring. But much of the fun comes from each person picking their own "Ninja sound" and making it at the top of their lungs every time they send or receive the ninja message.

This one's actually good for weather holds because drunk people can't focus on it enough to make it fun.

I also realized that this stupid explanation doesn't really explain how you win the game. Screaming Ninja quickly establishes a rhythm, and if someone messes up and does something out of the rhythm, they're out. So, if you forget to "receive" the ninja signal when someone points at you, or you forget to chop when the person next to you gets ninjaed, you're out. It gets particularly nuts when it's down to 4-5 people.
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences." -P.J. O'Rourke

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Quote

http://www.wikihow.com/Play-Screaming-Ninjas

This makes it sound kinda boring. But much of the fun comes from each person picking their own "Ninja sound" and making it at the top of their lungs every time they send or receive the ninja message.

This one's actually good for weather holds because drunk people can't focus on it enough to make it fun.

I also realized that this stupid explanation doesn't really explain how you win the game. Screaming Ninja quickly establishes a rhythm, and if someone messes up and does something out of the rhythm, they're out. So, if you forget to "receive" the ninja signal when someone points at you, or you forget to chop when the person next to you gets ninjaed, you're out. It gets particularly nuts when it's down to 4-5 people.



:D

I couldn't put it into words. Thanks! :D

There are example pics on Elsinore's website. We played it Chicks Rock weekend. B|
Be yourself!
MooOOooOoo

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