mdrejhon 8 #1 June 3, 2009 Breaking news... Today, June 2, At E3 2009, Nintendo announced the Wii Sports Resort (the sequel to Wii Sports), (link) "He showed a skydiving game where you control your skydiving Mii by just angling the Wii Remote." (link) "The game begins with skydiving, and uses the MotionPlus-enabled Wiimote to control the player, which shows how well a Pilotwings game would work on the system" (link) "Skydiving drops players' Miis from an airplane high above the Wii Sports Resort island, allowing them to rotate and twist their Wii remotes to pose and attach to other synchronized skydivers" This apparently is a RW skydiving videogame, see screenshot below -- it's very promising for a 'cartoony' skydiving game, even though it is pure arcade-ified action. Notice that although the skydiving Mii's aren't wearing helmets (they must be D licensed!?) the 2-way freefall formation in the attached screenshot looks body-accurate and the rigs look kind of plausible (i.e. based on real rigs, not based on Looney Tunes ACME rigs). Hopefully the actual action in the game, while simplified, is actually "realistic" enough that I can recommend this game to whuffos and I can tell them ("yep, you can actually do everything in this game, in real life skydiving!") ... I hope to try out this game when it hits the market, and maybe it'll prove up to its billing. (more screenshots - link) Quote Share this post Link to post Share on other sites
mdrejhon 8 #2 June 3, 2009 Update: Youtube video of Wii skydiving Definitely an RW skydiving subgame. Some realistic looking aspects, and some cartoon-ified aspects. Before 1:20 there's even a waveoff, but right after the tracking, it goes very "unrealistic" -- I hope that funky unrealistic formation after 1:20 into the video was just an E3 "motion demo" only, and actually is excluded from the actual gameplay, but will have to see. Quote Share this post Link to post Share on other sites
aresye 0 #3 June 3, 2009 That looked like a lot of hard openings.Skydiving: You either learn from other's mistakes, or they'll learn from yours. Quote Share this post Link to post Share on other sites
MikeJD 0 #4 June 3, 2009 Always nice to see leg straps, since they're the first thing that get missed. And booties - yep, someone's obviously done their research. Nice clouds too. Quote Share this post Link to post Share on other sites
Sangi 0 #5 June 3, 2009 Sill, nobody tops D3's B.A.S.E. game in terms of most realistic recreation of both skydiving and BASE... http://www.youtube.com/watch?v=rTJXsLb41yo"Dream as you'll live forever, live as you'll die today." James Dean Quote Share this post Link to post Share on other sites
riddler 0 #6 June 3, 2009 Quote yep, someone's obviously done their research. Kinda - I was amazed at how everyone kept their own column of air and on-level, despite body position. All those guys must've been tunnel rats Trapped on the surface of a sphere. XKCD Quote Share this post Link to post Share on other sites
mdrejhon 8 #7 June 3, 2009 From the analysis of the Wii skydiving Youtube video Things they got "sorta" right: - Interior of airplane looks like a real skydiving plane - Rigs look real enough, including legstraps - Booties on jumpsuit - Parachutes are square - Sliders! - Docking looks plausible - Arching body position look plausible - Waveoff at the end of a RW skydive - Deployment sequences (pull, Things they obviously used "liberty": - No goggles or helmets - Some body manoevers aren't realistic - 'Stadium' of approaching people around formation - The 'demo' near the end of the YouTube video (after 1:20) - Length of skydive (feels like more than a minute) - The bigheaded cartoony Mii's - Deployment too close together - No forward speed in square parachutes (though the focus of this skydiving subgame isn't canopy but formation skydiving) I would have to imagine that at least one person on the development team was probably a skydiver, working with the whuffos for an arcade-ified RW skydiving game. Quote Share this post Link to post Share on other sites