sjc 0 #1 October 18, 2009 What do you think about giving a skydiving computer game as a Christmas present? For example, Force Field Accuracy for PC? Blue skies. Alexander. Quote Share this post Link to post Share on other sites
birdshit 0 #2 October 19, 2009 Quote What do you think about giving a skydiving computer game as a Christmas present? For example, Force Field Accuracy for PC? Blue skies. Alexander. I downloaded demos of canopy glide and the landing software to just play with it and both versions crashed on my laptop. One made my computer run so slow it became unresponsive for about 5 minutes. I am running Vista Ultimate Super Duper. My impression is that there is still work to do with the product. Great idea though Quote Share this post Link to post Share on other sites
Bibliophile 0 #3 October 19, 2009 QuoteWhat do you think about giving a skydiving computer game as a Christmas present? For example, Force Field Accuracy for PC? Blue skies. Alexander. Just like I learned how to fly a plane using Microsoft Flight Simulator, I also completed AFF by skydiving on my Atari. Want to see a pic? Of course you do! EDIT: I am the guy in green. My friend is the guy in pink. He didn't complete AFF."You can easily judge the character of a man by how he treats those who can do nothing for him." - Johann Wolfgang von Goethe Quote Share this post Link to post Share on other sites
sjc 0 #4 October 19, 2009 QuoteI downloaded demos of canopy glide and the landing software to just play with it and both versions crashed on my laptop. One made my computer run so slow it became unresponsive for about 5 minutes. I am running Vista Ultimate Super Duper. If the computer meets minimum specs for the game, then there is something funky going on. Could you send me more information?Regards, Alexander. http://staticlineinteractive.com Quote Share this post Link to post Share on other sites
sjc 0 #5 October 19, 2009 QuoteJust like I learned how to fly a plane using Microsoft Flight Simulator, I also completed AFF by skydiving on my Atari. EDIT: I am the guy in green. My friend is the guy in pink. He didn't complete AFF. I did not know there is AFF for round parachutes :)Regards, Alexander. http://staticlineinteractive.com Quote Share this post Link to post Share on other sites
birdshit 0 #6 October 19, 2009 Quote Quote I downloaded demos of canopy glide and the landing software to just play with it and both versions crashed on my laptop. One made my computer run so slow it became unresponsive for about 5 minutes. I am running Vista Ultimate Super Duper. If the computer meets minimum specs for the game, then there is something funky going on. Could you send me more information? Its a brand new laptop with 3 gigts of ram and a 2ghz dual core processor. herre is the debug log... 21:38:16:0 Version: 1.4.1021.0 21:38:16:0 ../conf/conf.xml: 31 ms (827 elems, 1487 attrs, 0 spaces, 0 chars) 21:38:16:0 Creating resource group General 21:38:16:0 Creating resource group Internal 21:38:16:0 Creating resource group Autodetect 21:38:16:0 SceneManagerFactory for type 'DefaultSceneManager' registered. 21:38:16:0 Registering ResourceManager for type Material 21:38:16:0 Registering ResourceManager for type Mesh 21:38:16:0 Registering ResourceManager for type Skeleton 21:38:16:0 MovableObjectFactory for type 'ParticleSystem' registered. 21:38:16:0 OverlayElementFactory for type Panel registered. 21:38:16:0 OverlayElementFactory for type BorderPanel registered. 21:38:16:0 OverlayElementFactory for type TextArea registered. 21:38:16:0 Registering ResourceManager for type Font 21:38:16:0 ArchiveFactory for archive type FileSystem registered. 21:38:16:0 ArchiveFactory for archive type Zip registered. 21:38:16:0 FreeImage version: 3.10.0 21:38:16:0 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:38:16:0 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 21:38:16:0 DDS codec registering 21:38:16:0 Registering ResourceManager for type HighLevelGpuProgram 21:38:16:0 Registering ResourceManager for type Compositor 21:38:16:0 MovableObjectFactory for type 'Entity' registered. 21:38:16:0 MovableObjectFactory for type 'Light' registered. 21:38:16:0 MovableObjectFactory for type 'BillboardSet' registered. 21:38:16:0 MovableObjectFactory for type 'ManualObject' registered. 21:38:16:0 MovableObjectFactory for type 'BillboardChain' registered. 21:38:16:0 MovableObjectFactory for type 'RibbonTrail' registered. 21:38:16:0 *-*-* OGRE Initialising 21:38:16:0 *-*-* Version 1.6.0 (Shoggoth) 21:38:16:0 Loading library RenderSystem_Direct3D9 21:38:21:0 OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_Direct3D9. System Error: The specified module could not be found. in DynLib::load at ..\src\OgreDynLib.cpp (line 80) 21:38:21:0 Error: Could not load plugin 'RenderSystem_Direct3D9'; reason: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_Direct3D9. System Error: The specified module could not be found. in DynLib::load at ..\src\OgreDynLib.cpp (line 80) 21:38:21:0 Loading library RenderSystem_GL 21:38:21:0 Installing plugin: GL RenderSystem 21:38:21:0 OpenGL Rendering Subsystem created. 21:38:22:0 Plugin successfully installed 21:38:22:0 Loading library Plugin_ParticleFX 21:38:22:0 Installing plugin: ParticleFX 21:38:22:0 Particle Emitter Type 'Point' registered 21:38:22:0 Particle Emitter Type 'Box' registered 21:38:22:0 Particle Emitter Type 'Ellipsoid' registered 21:38:22:0 Particle Emitter Type 'Cylinder' registered 21:38:22:0 Particle Emitter Type 'Ring' registered 21:38:22:0 Particle Emitter Type 'HollowEllipsoid' registered 21:38:22:0 Particle Affector Type 'LinearForce' registered 21:38:22:0 Particle Affector Type 'ColourFader' registered 21:38:22:0 Particle Affector Type 'ColourFader2' registered 21:38:22:0 Particle Affector Type 'ColourImage' registered 21:38:22:0 Particle Affector Type 'ColourInterpolator' registered 21:38:22:0 Particle Affector Type 'Scaler' registered 21:38:22:0 Particle Affector Type 'Rotator' registered 21:38:22:0 Particle Affector Type 'DirectionRandomiser' registered 21:38:22:0 Particle Affector Type 'DeflectorPlane' registered 21:38:22:0 Plugin successfully installed 21:38:22:0 Loading library Plugin_OctreeSceneManager 21:38:22:0 Installing plugin: Octree & Terrain Scene Manager 21:38:22:0 Plugin successfully installed 21:38:22:0 Loading library Plugin_CgProgramManager 21:38:22:0 Installing plugin: Cg Program Manager 21:38:22:0 Plugin successfully installed 21:38:22:0 Added resource location '../data' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../logs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/gui' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/programs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/caelum' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/CanopyGlide/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/ForceFieldAccuracy/programs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/materials' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/textures' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/models' of type 'FileSystem' to resource group 'General' 21:38:22:0 Added resource location '../data/LandingPattern/programs' of type 'FileSystem' to resource group 'General' 21:38:22:0 Creating resource group Init 21:38:22:0 Added resource location '../data/init' of type 'FileSystem' to resource group 'Init' 21:38:22:0 OGRE EXCEPTION(6:FileNotFoundException): '../conf/gfx.cfg' file not found! in ConfigFile::load at ..\src\OgreConfigFile.cpp (line 84) 21:38:22:0 CPU Identifier & Features 21:38:22:0 ------------------------- 21:38:22:0 * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz 21:38:22:0 * SSE: yes 21:38:22:0 * SSE2: yes 21:38:22:0 * SSE3: yes 21:38:22:0 * MMX: yes 21:38:22:0 * MMXEXT: yes 21:38:22:0 * 3DNOW: no 21:38:22:0 * 3DNOWEXT: no 21:38:22:0 * CMOV: yes 21:38:22:0 * TSC: yes 21:38:22:0 * FPU: yes 21:38:22:0 * PRO: yes 21:38:22:0 * HT: no 21:38:22:0 ------------------------- 21:38:22:0 *** Starting Win32GL Subsystem *** 21:38:22:0 GLRenderSystem::_createRenderWindow "Landing Pattern Personal Edition", 1024x768 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=60 gamma=false vsync=false 21:38:22:0 Created Win32Window 'Landing Pattern Personal Edition' : 1024x768, 32bpp 21:38:22:0 GL_VERSION = 1.5.0 - Build 7.15.10.1518 21:38:22:0 GL_VENDOR = Intel 21:38:22:0 GL_RENDERER = Intel Cantiga 21:38:22:0 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 21:38:22:0 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control 21:38:22:0 *************************** 21:38:22:0 *** GL Renderer Started *** 21:38:22:0 *************************** 21:38:22:0 Registering ResourceManager for type GpuProgram 21:38:22:0 GL: Using PBuffers for rendering to textures 21:38:22:0 RenderSystem capabilities 21:38:22:0 ------------------------- 21:38:22:0 RenderSystem Name: OpenGL Rendering Subsystem 21:38:22:0 GPU Vendor: intel 21:38:22:0 Device Name: Intel Cantiga 21:38:22:0 Driver Version: 1.5.0.0 21:38:22:0 * Fixed function pipeline: yes 21:38:22:0 * Hardware generation of mipmaps: yes 21:38:22:0 * Texture blending: yes 21:38:22:0 * Anisotropic texture filtering: yes 21:38:22:0 * Dot product texture operation: yes 21:38:22:0 * Cube mapping: yes 21:38:22:0 * Hardware stencil buffer: yes 21:38:22:0 - Stencil depth: 8 21:38:22:0 - Two sided stencil support: yes 21:38:22:0 - Wrap stencil values: yes 21:38:22:0 * Hardware vertex / index buffers: yes 21:38:22:0 * Vertex programs: yes 21:38:22:0 * Fragment programs: yes 21:38:22:0 * Geometry programs: no 21:38:22:0 * Supported Shader Profiles: arbfp1 arbvp1 21:38:22:0 * Texture Compression: yes 21:38:22:0 - DXT: yes 21:38:22:0 - VTC: no 21:38:22:0 * Scissor Rectangle: yes 21:38:22:0 * Hardware Occlusion Query: yes 21:38:22:0 * User clip planes: yes 21:38:22:0 * VET_UBYTE4 vertex element type: yes 21:38:22:0 * Infinite far plane projection: yes 21:38:22:0 * Hardware render-to-texture: yes 21:38:22:0 * Floating point textures: no 21:38:22:0 * Non-power-of-two textures: no 21:38:22:0 * Volume textures: yes 21:38:22:0 * Multiple Render Targets: 1 21:38:22:0 - With different bit depths: no 21:38:22:0 * Point Sprites: no 21:38:22:0 * Extended point parameters: yes 21:38:22:0 * Max Point Size: 255 21:38:22:0 * Vertex texture fetch: no 21:38:22:0 * Render to Vertex Buffer : no 21:38:22:0 * GL 1.5 without VBO workaround: no 21:38:22:0 * Frame Buffer objects: no 21:38:22:0 * Frame Buffer objects (ARB extension): no 21:38:22:0 * Frame Buffer objects (ATI extension): no 21:38:22:0 * PBuffer suppport: yes 21:38:22:0 * GL 1.5 without HW-occlusion workaround: no 21:38:22:0 Registering ResourceManager for type Texture 21:38:22:0 ResourceBackgroundQueue - threading disabled 21:38:22:0 Particle Renderer Type 'billboard' registered 21:38:22:0 SceneManagerFactory for type 'OctreeSceneManager' registered. 21:38:22:0 SceneManagerFactory for type 'TerrainSceneManager' registered. 21:38:22:0 Initialising resource group Init 21:38:22:0 Parsing scripts for resource group Init 21:38:22:0 Parsing script LoadingPanel.material 21:38:22:0 Parsing script tahoma.fontdef 21:38:22:0 Parsing script LoadingPanel.overlay 21:38:22:0 Texture: sli_logo.png: Loading 1 faces(PF_R8G8B8,150x260x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x512x1. 21:38:22:0 Texture: ProgressBarFrame.png: Loading 1 faces(PF_A8R8G8B8,402x80x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1. 21:38:22:0 Font tahomausing texture size 512x512 21:38:22:0 Info: Freetype returned null for character 160 in font tahoma 21:38:22:0 Texture: tahomaTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 21:38:22:0 Finished parsing scripts for resource group Init 21:38:22:0 Parsing scripts for resource group Autodetect 21:38:22:0 Finished parsing scripts for resource group Autodetect 21:38:22:0 Parsing scripts for resource group General 21:38:22:0 Parsing script HardwareSkinning.program 21:38:22:0 Parsing script Skinning.program 21:38:22:0 Parsing script Terrain.program 21:38:22:0 Parsing script Terrain2.program 21:38:22:0 Parsing script GroundFog.program 21:38:22:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:22:0 Compiler error: invalid parameters in GroundFog.program(10): setting of constant failed 21:38:22:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:22:0 Compiler error: invalid parameters in GroundFog.program(39): setting of constant failed 21:38:22:0 Parsing script Haze.program 21:38:22:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:22:0 Compiler error: invalid parameters in Haze.program(10): setting of constant failed 21:38:22:0 Parsing script all.material 21:38:22:0 Parsing script common.material 21:38:22:0 Parsing script console.material 21:38:22:0 Parsing script equipment.material 21:38:22:0 Parsing script jumper.material 21:38:22:0 Parsing script GroundFog.material 21:38:23:0 Parsing script LayeredClouds.material 21:38:23:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:23:0 Compiler error: invalid parameters in LayeredClouds.material(11): setting of constant failed 21:38:23:0 Parsing script moon.material 21:38:23:0 Parsing script SkyDome.material 21:38:23:0 OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1097) 21:38:23:0 Compiler error: invalid parameters in SkyDome.material(33): setting of constant failed 21:38:23:0 Parsing script Starfield.material 21:38:23:0 Parsing script Sun.material 21:38:23:0 Parsing script general.material 21:38:23:0 Parsing script LandingPattern.material 21:38:23:0 Parsing script console.overlay 21:38:23:0 Texture: Black.png: Loading 1 faces(PF_R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 21:38:23:0 Texture: NeptuneFace.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:38:23:0 Parsing script FlashScreens.overlay 21:38:23:0 Texture: WarningSign.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1. 21:38:23:0 Texture: Partners.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:38:23:0 Parsing script fps.overlay 21:38:23:0 Parsing script LevelLoadingProgressBar.overlay 21:38:23:0 Finished parsing scripts for resource group General 21:38:23:0 Parsing scripts for resource group Internal 21:38:23:0 Finished parsing scripts for resource group Internal 21:38:23:0 Loading resource group 'General' - Resources: 0 World Geometry: 1 21:38:23:0 Finished loading resource group General 21:38:23:0 Sound device:0 Generic Software(DEFAULT) 21:38:23:0 Opened Device: Generic Software 21:38:23:0 Sound manager resources are initialized 21:38:30:0 ../data/sounds/MainMenu.mp3 is loaded 21:38:30:0 Event Manager is created 21:38:30:0 ../data/sounds/over.wav is loaded 21:38:30:0 ../data/sounds/click.wav is loaded 21:38:30:0 Texture: Simulator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:38:30:0 Texture: HelpScreen.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:38:30:0 Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:38:31:0 Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:38:31:0 Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:38:31:0 Console is created 21:38:31:0 Created profile default 21:38:31:0 New input mode: Global 21:38:31:0 Engine is starting... 21:38:31:0 ../conf/equipment.xml: 16 ms (159 elems, 384 attrs, 0 spaces, 0 chars) 21:38:31:0 ../profiles/default/default.profile: 0 ms (1 elems, 2 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/sne.dz: 0 ms (40 elems, 116 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Base.Tutorial: 15 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Downwind.Tutorial: 31 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Entry.Tutorial: 16 ms (633 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Final.Tutorial: 16 ms (638 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Wind.Tutorial: 16 ms (635 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../conf/lppresets.xml: 0 ms (31 elems, 44 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Base.Tutorial: 31 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Downwind.Tutorial: 15 ms (634 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Entry.Tutorial: 31 ms (633 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Final.Tutorial: 16 ms (638 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 ../data/LandingPattern/tutorials/Wind.Tutorial: 15 ms (635 elems, 1860 attrs, 0 spaces, 0 chars) 21:38:32:0 Engine is started 21:38:46:7279 Displaying wndMainMenu 21:38:46:7279 Entering Menu mode 21:38:46:7279 New input mode: Menu 21:38:51:8178 Displaying wndSettings 21:39:22:13185 Texture: WindDirection.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:39:22:13185 Texture: JumperMarker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:39:22:13185 Creating RTT: RttMat_4 21:39:22:13185 Win32PBuffer::Creating PBuffer of format bits=8 float=false 21:39:22:13185 Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8 21:39:22:13185 Win32RenderTexture::PBuffer created -- Real dimensions 256x256 21:39:22:13185 Displaying wndDropZone 21:39:22:13185 Texture: sne.dz.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 21:39:49:15098 Destroying RTT: RttMat_4 21:39:49:15098 Displaying wndInGameMenu 21:39:49:15098 Restored input mode: Global 21:39:49:15098 New input mode: Global 21:39:49:15098 Using Mod: HUDMessage 21:39:49:15098 ../data/physics/physics.xml: 31 ms (508 elems, 1834 attrs, 0 spaces, 0 chars) 21:39:49:15098 ../conf/materials.conf: 16 ms (29 elems, 94 attrs, 0 spaces, 0 chars) 21:39:49:15098 Using Mod: Physics 21:39:49:15098 ../data/sounds/GrassStep.wav is loaded 21:39:49:15098 ../data/sounds/WaterSplash.wav is loaded 21:39:49:15098 ../data/sounds/open.wav is loaded 21:39:49:15098 Using Mod: Drop zone loader 21:39:49:15098 Resource loader: DZGfx 21:39:49:15098 Camera free. 21:39:49:15098 Caelum: Initialising Caelum system... 21:39:49:15098 Creating resource group Caelum 21:39:49:15098 Caelum: Created resource group (Caelum) 21:39:49:15098 Caelum: System attributes set up. 21:39:49:15098 Caelum: Creating sky colour model 21:39:49:15098 Caelum: Creating sky dome 21:39:49:15098 Texture: EarthClearSky2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:39:49:15098 Texture: AtmosphereDepth.png: Loading 1 faces(PF_R8G8B8,32x1x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x1x1. 21:39:49:15098 Caelum: Creating CaelumSphericDome sphere mesh resource... 21:39:49:15098 Caelum: generateSphericDome DONE 21:39:49:15098 Caelum: Creating solar system model 21:39:49:15098 Caelum: Creating sprite sun 21:39:49:15098 Texture: sun_disc.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:39:49:15098 Caelum: Creating starfield 21:39:50:15098 Texture: Starfield.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:39:50:15098 Caelum: Creating CaelumStarfieldDome sphere mesh resource... 21:39:50:15098 Caelum: generateSphericDome DONE 21:39:50:15098 Caelum: Creating clouds 21:39:50:15098 Texture: noise1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Texture: noise2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Texture: noise3.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Texture: noise4.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:39:50:15098 Caelum: DONE initializing 21:39:50:15098 Creating resource group Terrain 21:39:50:15098 Added resource location '../data/LandingPattern/sne/terrain' of type 'FileSystem' to resource group 'Terrain' 21:39:50:15098 Added resource location '../data/LandingPattern/sne/meshes' of type 'FileSystem' to resource group 'Terrain' 21:39:50:15098 Added resource location '../data/LandingPattern/sne/textures' of type 'FileSystem' to resource group 'Terrain' 21:39:50:15098 Initialising resource group Terrain 21:39:50:15098 Parsing scripts for resource group Terrain 21:39:50:15098 Parsing script common.material 21:39:50:15098 Finished parsing scripts for resource group Terrain 21:39:50:15098 Mesh: Loading SNEMainBuilding.mesh. 21:39:50:15098 Texture: SNEMainBuilding.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:39:50:15098 ../data/LandingPattern/sne/terrain/sne.xml: 0 ms (145 elems, 437 attrs, 0 spaces, 0 chars) 21:39:50:15098 Mesh: Loading sne.0.0.0.mesh. 21:39:50:15098 Texture: Dirt.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 21:39:50:15098 Texture: Grass.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 21:39:50:15098 OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:39:50:15098 Caelum: Shutting down Caelum system... 21:39:50:15098 Destroying resource group Caelum 21:39:50:15098 Unloading resource group Caelum 21:39:50:15098 Finished unloading resource group Caelum 21:39:50:15098 Caelum: Destroyed Caelum resource group 21:39:50:15098 Removed resource location ../data/LandingPattern/sne/terrain 21:39:50:15098 Removed resource location ../data/LandingPattern/sne/meshes 21:39:50:15098 Removed resource location ../data/LandingPattern/sne/textures 21:39:50:15098 Destroying resource group Terrain 21:39:50:15098 Unloading resource group Terrain 21:39:50:15098 Finished unloading resource group Terrain 21:39:50:15098 Camera is destroyed 21:39:50:15098 Resource unloaded: DZGfx 21:39:50:15098 Done using Mod: Drop zone loader 21:39:50:15098 Error: Could not load dz: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:39:50:15098 Creating RTT: RttMat_154 21:39:50:15098 Win32PBuffer::Creating PBuffer of format bits=8 float=false 21:39:50:15098 Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8 21:39:50:15098 Win32RenderTexture::PBuffer created -- Real dimensions 256x256 21:39:50:15098 Displaying wndDropZone 21:39:50:15098 Displaying wndMessageBox 21:39:50:15098 Done using Mod: Physics 21:39:50:15098 Done using Mod: HUDMessage 21:39:50:15098 Restored input mode: Global 21:39:50:15098 Entering Menu mode 21:39:50:15098 New input mode: Menu 21:39:50:15099 Caelum: CaelumSystem destroyed. 21:40:09:16562 Destroying RTT: RttMat_154 21:40:09:16562 Displaying wndInGameMenu 21:40:09:16562 Restored input mode: Global 21:40:09:16562 New input mode: Global 21:40:09:16562 Using Mod: HUDMessage 21:40:09:16562 ../data/physics/physics.xml: 31 ms (508 elems, 1834 attrs, 0 spaces, 0 chars) 21:40:10:16562 ../conf/materials.conf: 0 ms (29 elems, 94 attrs, 0 spaces, 0 chars) 21:40:10:16562 Using Mod: Physics 21:40:10:16562 Using Mod: Drop zone loader 21:40:10:16562 Resource loader: DZGfx 21:40:10:16562 Camera free. 21:40:10:16562 Caelum: Initialising Caelum system... 21:40:10:16562 Creating resource group Caelum 21:40:10:16562 Caelum: Created resource group (Caelum) 21:40:10:16562 Caelum: System attributes set up. 21:40:10:16562 Caelum: Creating sky colour model 21:40:10:16562 Caelum: Creating sky dome 21:40:10:16562 Caelum: Creating CaelumSphericDome sphere mesh resource... 21:40:10:16562 Caelum: generateSphericDome DONE 21:40:10:16562 Caelum: Creating solar system model 21:40:10:16562 Caelum: Creating sprite sun 21:40:10:16562 Caelum: Creating starfield 21:40:10:16562 Caelum: Creating CaelumStarfieldDome sphere mesh resource... 21:40:10:16562 Caelum: generateSphericDome DONE 21:40:10:16562 Caelum: Creating clouds 21:40:10:16562 Caelum: DONE initializing 21:40:10:16562 Creating resource group Terrain 21:40:10:16562 Added resource location '../data/LandingPattern/sne/terrain' of type 'FileSystem' to resource group 'Terrain' 21:40:10:16562 Added resource location '../data/LandingPattern/sne/meshes' of type 'FileSystem' to resource group 'Terrain' 21:40:10:16562 Added resource location '../data/LandingPattern/sne/textures' of type 'FileSystem' to resource group 'Terrain' 21:40:10:16562 Initialising resource group Terrain 21:40:10:16562 Parsing scripts for resource group Terrain 21:40:10:16562 Parsing script common.material 21:40:10:16562 Finished parsing scripts for resource group Terrain 21:40:10:16562 Mesh: Loading SNEMainBuilding.mesh. 21:40:10:16562 Texture: SNEMainBuilding.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:40:10:16562 ../data/LandingPattern/sne/terrain/sne.xml: 15 ms (145 elems, 437 attrs, 0 spaces, 0 chars) 21:40:10:16562 Mesh: Loading sne.0.0.0.mesh. 21:40:10:16562 Texture: Dirt.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 21:40:10:16562 Texture: Grass.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 21:40:10:16562 OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:40:10:16562 Caelum: Shutting down Caelum system... 21:40:10:16562 Destroying resource group Caelum 21:40:10:16562 Unloading resource group Caelum 21:40:10:16562 Finished unloading resource group Caelum 21:40:10:16562 Caelum: Destroyed Caelum resource group 21:40:10:16562 Removed resource location ../data/LandingPattern/sne/terrain 21:40:10:16562 Removed resource location ../data/LandingPattern/sne/meshes 21:40:10:16562 Removed resource location ../data/LandingPattern/sne/textures 21:40:10:16562 Destroying resource group Terrain 21:40:10:16562 Unloading resource group Terrain 21:40:10:16562 Finished unloading resource group Terrain 21:40:10:16562 Camera is destroyed 21:40:10:16562 Resource unloaded: DZGfx 21:40:10:16562 Done using Mod: Drop zone loader 21:40:10:16562 Error: Could not load dz: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture RoadMarkings.png face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at ..\src\OgreGLTexture.cpp (line 394) 21:40:10:16562 Creating RTT: RttMat_304 21:40:10:16562 Win32PBuffer::Creating PBuffer of format bits=8 float=false 21:40:10:16562 Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8 21:40:10:16562 Win32RenderTexture::PBuffer created -- Real dimensions 256x256 21:40:10:16562 Displaying wndDropZone 21:40:10:16562 Displaying wndMessageBox 21:40:10:16562 Done using Mod: Physics 21:40:10:16562 Done using Mod: HUDMessage 21:40:10:16562 Restored input mode: Global 21:40:10:16562 Entering Menu mode 21:40:10:16562 New input mode: Menu 21:40:10:16563 Caelum: CaelumSystem destroyed. 21:40:21:17438 Destroying RTT: RttMat_304 21:40:21:17438 Displaying wndMainMenu 21:40:22:17720 Restored input mode: Global 21:40:22:17720 Game mode state is destroyed 21:40:22:17720 Engine is destroyed 21:40:22:17720 Sound manager resources are destroyed 21:40:23:17720 Console is destroyed 21:40:23:17720 GfxMgr is destroyed 21:40:23:17720 Event Manager is destroyed 21:40:23:17720 Application is destroyed... destroying Root 21:40:23:17720 *-*-* OGRE Shutdown 21:40:23:17720 Unregistering ResourceManager for type Compositor 21:40:23:17720 Unregistering ResourceManager for type Font 21:40:23:17720 Unregistering ResourceManager for type Skeleton 21:40:23:17720 Unregistering ResourceManager for type Mesh 21:40:23:17720 Unregistering ResourceManager for type HighLevelGpuProgram 21:40:23:17720 Uninstalling plugin: Cg Program Manager 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library Plugin_CgProgramManager 21:40:23:17720 Uninstalling plugin: Octree & Terrain Scene Manager 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library Plugin_OctreeSceneManager 21:40:23:17720 Uninstalling plugin: ParticleFX 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library Plugin_ParticleFX 21:40:23:17720 Uninstalling plugin: GL RenderSystem 21:40:23:17720 Unregistering ResourceManager for type GpuProgram 21:40:23:17720 *** Stopping Win32GL Subsystem *** 21:40:23:17720 Unregistering ResourceManager for type Texture 21:40:23:17720 Plugin successfully uninstalled 21:40:23:17720 Unloading library RenderSystem_GL 21:40:23:17720 Unregistering ResourceManager for type Material 21:40:23:17720 LogMgr is destroyed I get an error that says "could not load DZ." I tried it on both OpenGL and DirectX. This is for "Landing Pattern" version 1.4.1021.0 I ran the lanbding sim again and it worked this time, although saying "you broke a bone!" is kinda harsh... So I only flared 50%... Quote Share this post Link to post Share on other sites
sjc 0 #7 October 19, 2009 Quote Its a brand new laptop with 3 gigts of ram and a 2ghz dual core processor. herre is the debug log... skipped I get an error that says "could not load DZ." I tried it on both OpenGL and DirectX. This is for "Landing Pattern" version 1.4.1021.0 I ran the lanbding sim again and it worked this time, although saying "you broke a bone!" is kinda harsh... So I only flared 50%... It seems that you have a good laptop, but the video card does not support all the features of the program. But it seems that you get it to work, which is good. Full version of the program has an option which allows you to have good landing all the times. This option is useful for practicing the pattern only :)Regards, Alexander. http://staticlineinteractive.com Quote Share this post Link to post Share on other sites