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216th Anniversary of the First Parachute Jump

Today recognizes the 216th anniversary of the first parachute jump, made back in 1797 by French aeronaut André-Jacques Garnerin. Garnerin, who was born on the 31 January 1769 was a student of the legendary ballooning pioneer, Jacques Charles. Charles himself, a decade before Garnerin's record was set, set a record of his own when along with Robert brothers, he became the first to used a hydrogen-filled balloon for manned flight. Garnerin, no doubt heavily inspired by his professor, began to forge his own path in the aeronautics world, becoming the Official Aeronaut of France.
France was undoubtedly the hot spot for aeronautic discovery and innovation in the 18th century, and in 1783 it was the Frenchman, Sébastien Lenormand who invented what is considered the first modern parachute.
The original design that was used by Garnerin for the first parachute jump was naturally a far cry from what we are familiar with today. The parachute itself was made from silk and was approximately 23 feet in diameters. The device was constructed using rope to connect the basket to the edges of the material. Prior to ascent the parachute resembled a closed umbrella and consisted of a pole which ran down the middle, with rope that ran through the pipe. This was used to attach the parachute to the balloon that he would be ascending with.

The occasion of the first parachute jump itself took place in Parc Monceau, Paris on the 22 October 1797. Garnerin made ascent to a height of around 3,000 feet, before cutting the rope that connected the parachute to the balloon, and in turn allowed him to begin his descent. The descent was anything but smooth and Garnerin had to deal with the basket swaying violently during the flight, as well as having what could be described as a bit of a rough landing, with the basket scraping along the ground. In the end though, Garnerin had successfully completed the first parachute jump and paved the way for modern parachuting.
Despite the fact that Garnerin was the first to perform a manned descent with a parachute, it is worth noting that 12 years prior to this, Jean Pierre Blanchard had used a parachute with a basket attached to perform parachuting demonstrations using a dog as a passenger.
While given the advances made in France each year in the latter part of the 18th century, it was inevitable that a manned parachute jump would occur. It was Garnerin who made it happen first and can in turn be seen as the first modern parachuter in the world.
Google honored this anniversary by adding a parachuting game to the Google doodles. Be sure to go check it out!

By admin, in News,

Birdman Ninja Wingsuit Revealed

Seven months ago, Birdman re-entered the world of gear manufacturing with a new website, new products and what was almost a completely new team. Birdman took a hiatus in 2010, when the company went through a change in ownership structure. Earlier this year their website was back up, boasting a new look and advertising some new products, which included the branching out into watches designed specifically for BASE jumpers and skydivers. They immediately released the names of three new wingsuits that would be in development: The blade III, the Ninja and the Samurai. For more details on the resurrection of Birdman, check out The Return of Birman which was published in March. When the site went live they had only given information on the Blade III, while both the Samurai and the Ninja were said to be 'coming soon'.
The Ninja has now been made available for purchase, along with information about the suit. The Ninja is selling at Birdman's online store for 149, 800 Yen, or $1527 US (at time of publishing). This is about $200 less than the Blade III. The suit seems to be aimed towards the intermediate to advanced flyer and is sold as a suit of high agility.
Birdman's online store provides the following details for the Ninja:
"NINJA is a brand new wingsuit concept from BIRDMAN®. It’s been designed to be the master of aerobatics, which means it has sharp and accurate turns, agility, easy recovery from all flying positions and ability to accelerate faster than any other suit in it’s class. Just like a true NINJA. This power is created from it’s drag decreasing quatro-wing design while the agility comes from it's aggressive profile and superior air-inlet / air lock design.. All this sums up to the best performing & funaerobatics wingsuit you have ever flown.. and, it’s BIRDMAN®
*Recommend to try after completing FFC.
The NINJA comes all included; Quattro-wing drag reduction, 9 large air-inlets with air-locks, semi-rigid ribs, mini-ribs, two large pockets, inner lining, high collar, easy access leg zippers, extra soft kneepads, extra sturdy booties & 10 mm YKK zipper and over the shoulder zip for easy dressing. It will be offered in 4 color scenes.
FRONT
Leading edge: Aerodynamically shaped, transparent reinforced sail material
Emergency cut-away arms
10 mm YKK zippers
Five (5) reinforced air-intakes with air-locks
Hook knife pocket outside
Two inner pockets
Reinforced 2 mm thick leather bootie
High collar with NINJA and BM logo
210D double coated extra sturdy nylon
Semi-rigid long ribs made from BoPET
Semi-rigid short ribs made from BoPET
Full, fully breathable inner lining inside
Thick protective & reinforced knee & bootie area
Mini-ribs BACK
Thick moisture absorbing spandex backpad
Large air-inlets with airlocks
Back deflector with air-pass
Reinforced and soft shoulder blade
Semi-rigid shaped leading edge
Extra long 10 mm YKK zipper with QR pull tab
Snaps for booties and leg wing" Also of interest on Birdman's websites is that there is another product on the webstore called the Katana which is said to be coming soon, though there is no mention of the Samurai. It's unclear at this point as to whether the Samurai and the Katana are two separate wingsuits we can be expecting the company to release, or whether there was perhaps a renaming at some point that hasn't yet synced up completely.
Have you tried any of the new Birdman products? Comment below and let us know what you thought.

By admin, in Gear,

Coaching in the World of Skydiving

A self-taught man usually has a poor teacher and a worse student. -Henny Youngman
Skydiving is a sport in which all all participants seek improvement in skill and confidence in their skills. Coaching plays a significant role in setting goals, testing the goals, and reviewing the tested goal. The illustrations in this article are from wingsuit students, and this conversation is predominantly directed towards coaches beyond Cat G/H USPA standards whether they’re teaching canopy control, freeflying, RW, wingsuiting, CRW, freestyle, accuracy, or any other aspect of the skydiving culture.

This article predominantly speaks to advanced coaching, yet the principles also apply to ISP coaching.
Students have a right to expect a quality experience. Students also have a right to expect that they’ll complete a training investment with greater skill, competence, knowledge, or a combination of abilities. Not only should coaches/instructors be well-versed and trained in how to instruct,they also must keep current in the sport using resources available via USPA, community education, advanced instruction, and reading books benefiting both the coach/instructor and the student in the long run. The USPA provides an excellent primer in the basics of training, yet it’s extremely beneficial if additional resources are pursued.
In short, being an effective coach/instructor involves continuing education and seeking the best methods and practices in teaching vs finding the fastest way to receive and keep a rating. A good coach or instructor creates the foundation upon which a student makes conscious decisions throughout their skydiving career.
A proper program provides kinesthetics, muscle memory training, horizontal and vertical training positions. Well-spent time on the ground provides for a much better in-air experience.
Unfortunately (as in any educational setting) there are coaches in skydiving who are good in the sport yet cannot skillfully teach. Many coaches do not understand the methodology behind practical training. Instead, students are taught using the theory of “this is how it worked for me, now you go do it.” A skilled trainer/coach/instructor, on the other hand, should be able to teach on virtually any topic to anyone, because they properly understand the process of breaking down a task or objective into a series of attainable goals that eventually combine into a skill or greater self-empowerment.
When one is seeking out a coach, identifying the person most naturally skilled in the objective you wish to achieve seems intuitive. However, selecting someone who is a world champion in this or an award winner of that, may actually be counter productive. The champion has spent most of their time refining the final 2% of their skill necessary to put them above another competitor. Further, they may not have the skill set to properly pass along their skill set, simply because it is self-contained, self-trained, and misses the logic and requirement to understand the skill from a no-knowledge starting point.
When one is making the decision to become a coach, having an instructional background or seeking training from a coaching professional or attending a few instructor-skills classes will make a significant difference in your effectiveness as a teacher. Most USPA Coach Examiners offer a basic level of instructional technique, yet it’s recommended that coaches receive additional training from outside educational resources.
Coaching isn’t about you. It’s about the student. Too much information too quickly is overwhelming and students are unable to retain key points. This is easily the number one mistake rookie coaches and instructors make when trying to help someone reach a goal. It’s especially true when helping someone new in their discipline or activity. While it seems like the right thing to do, it isn’t. Refrain from teaching about hips, head, arms, legs, feet, shoulders, elbows, knee pressure, stomach/core, and angular motion all at once.

It’s just not going to work.
A good coach understands biometrics, understands how to improve poor body position with a single (at most two) changes, and can process the cause of body position issues very quickly.
Additionally, a good instructor knows how to assess individual learning styles by asking a few short yet revealing questions. By applying techniques targeted for each person’s individual learning style, the training session becomes even more effective.
A capable and professional coach/instructor:


Has a series of goal-identifying questions.
Uses multi-layered listening skills.
Has learned both tactical and strategic coaching methods (do they have multiple methods to achieve a specific result?)
Discovers in-the-moment coaching opportunities that ignite an effective and fun dialog.
Crafts coaching approaches that lead to student success.
Understands the importance of “centering”.
Recognizes what levels of information are “TMI” at an individual level.
Can demonstrate flying skill to provide in-air feedback and proximity. In the below video, a skydiver attended different wingsuit schools wanting to achieve the same objective. The two jumps are back to back. The video on the left is a coaching jump at School “A” and the right half of the video is the next coached jump/same task trained at School “B.”
School “B” uses a “pro-active coaching” method including kinesthetics/proprioception based on standard sport instruction.
The results demonstrate very different results for an identical task. Quality coaching does make a significant difference in speed and quality of advancement.


An “instructor” must determine whether they are a “Coach” or a “Counselor.” A coach provides direction to orient and train for a specific skill set agreed upon by student and coach. Coaching is a mentorship process. A counselor, on the other hand, is a supportive process where the student is largely responsible for self-training and obtains feedback from a peer more skilled in the task or discipline.
Using the above video, note the proximity of the coach to the student in the “B” side of the video. The coach knows in advance of where the student will be (In skydive coaching, the student is virtually always the base of the coached skydive). The student has specific tasks to perform that are tested on the ground prior to boarding aircraft. The coach has specific responses to perform when the student performs their portion of the objective. During the debrief, challenges to achieving the task are identified and discussed by the coach and student, with both parties providing input and feedback during the debrief process.
The coach is causing a poor body response/result via their position relative to the student, and providing incorrect hand signals. The student is forced to look up, creating a brake. The end result in this instance is deep potato-chipping and instability (as seen in the video).
SAFETY
A coach’s foremost responsibility is to the safety of the student. A primary motivation for students is to not only progress in their discipline of choice, but to also be safe in the pursuit of excellence.


In the above video, the coach intentionally flies into a hazardous situation where both he and the student are at risk (Left side of display. Aside from a violation of the FARS (in the USA), diving after a student into clouds is not something any coach should be doing. A coach should never add risk to a jump but rather, take all available steps to decrease risk to a student and themselves.

The coach/student combination on the right side of the image demonstrate proper proximity, keeping both student and coach in a safe environment.

Coaches/instructors must possess appropriate skills that ensure safe practices are at the fore of every jump.


In the above video (FFC-4) the coach intentionally flies into a high-risk situation. This is unacceptable. Aside from a violation of the FARS (in the USA), diving after a student into clouds is not something any coach should be doing. A coach should never add risk to a jump but rather, take all available steps to decrease risk to a student and themselves. Coaches/instructors must possess appropriate skills that ensure safe practices are at the fore of every jump.
BRIEF/DEBRIEF
New coaches often discover where they may have lacked in communicative skills during the initial training process (although these errors typically make themselves known in the ground test/dirt-dive phase) and find themselves improving as a result of beginning from a consistent training/debriefing method. A debrief session usually begins by asking the student for a self-assessment of the jump, and finishes by showing video after the coach has provided observations. This is also where professional instructors summarize the experience using the GROW method (Assess the Goal vs the Reality of the jump, identifying the Obstacles/Options challenging the task, and what our Way forward to success should be) or some facsimile of the process.
On the left is School “A” and on the right is School “B,” both being First Flight Course/wingsuit training examples. In the video on the right, the coach is flying to the student (student is base) and maintains proximity in order to best provide hand signals and responses to the student’s maneuvers. For video debriefing, the instructor should be close to best identify body position changes and how they affect flight.
Not being near the student also creates an unnecessary risk to everyone on the jump.



STUDENTS
When choosing a coach, look for;
Reputation for quality of instruction/experience in the discipline
A long-term safety record
Measurable tasks and progression that achieves a specific, desired outcome or finishing point.
Access to supplemental or specialized equipment (if necessary)
Availability, flexibility, and ability to create a program suited to individual needs
Cost of training/Value compared to cost When meeting with a coach:


Set goals. A good coach will help define what’s achievable.
Define exactly how you and the coach will attain the goal. People are unique, and have different ways they learn, different paces at which they learn. Can the coach tailor their program to meet your needs?
Be sure that each jump includes a comprehensive debrief. This is critical to any progression in any discipline.
Remember that all training is not equal. Quality coaching may cost a small bit more, particularly discipline or activity-specific training. If it’s skill advancement or safety-related, it’s virtually always worth the minimally extra cost. Receiving and providing coaching should be a win/win experience for both parties . Adding to a skillset benefits everyone in the sport, and improves the skill and safety culture within our sport.
Blue skies!

~dse
Further Reading:

http://www.grapplearts.com/Blog/2012/04/sensory-learning-styles/

http://www.lbspractitionertraining.com/pd-courses/practitioners/working-with-adult-learners/257-25-kinesthetic-learners

http://serendip.brynmawr.edu/exchange/node/1699

https://www.coachup.com/benefits_of_private_coaching

http://www.brianmac.co.uk/articles/article017.htm

About DSE:
Douglas Spotted Eagle/DSE (D-29060) is a trainer, producing and developing training systems and curricula for software and hardware developers and manufacturers such as Sony, Adobe, Canopus, Avid, Ulead, Panasonic, and Apple. He has developed standardized teaching methods specifically targeted to the skydiving environment, and is a full-time instructor at Skydive Elsinore as a Coach Examiner, AFFI, and PRO-rated skydiver.

The Skydive Elsinore Wingsuit School has instructed nearly 800 First Flight Courses, and over 4000 Wingsuit training jumps, and has developed a standardized training program used by many dropzones around the world.

By admin, in General,

Skydiving Video Games

With the recent release of Grand Theft Auto V, we've decided to take a look at some of the video games out there that offer players the ability to skydive in their gameplay. While dedicated skydiving games are few and far between and mostly awful, there are some big budget games out there that provide in game base jumping or skydiving. The introduction of these activities usually take place during missions when playing the single player campaign or story modes. Other games tend to introduce the activity only when playing multiplayer.
Grand Theft Auto (Series)
The GTA series is perhaps one of the most controversial video games series made to date. The game has seen protests, attempts to ban sales and mothers up in arms over the content. In a game where you run the streets killing, hijacking and beating anyone who you come across, it's easy to see why. For those who are less inclined to rob stores and toss dollars at pixelated strippers, the game also offers some great aviation related missions.
Parachuting was introduced into the game with the release of GTA: San Andreas in 2004 but was then not present in the retail copy of GTA IV. Later the GTA IV expansion, "The Ballad of Gay Tony" reintroduced the parachute and fans were once again finding buildings to base jump off of. In the latest release of the game, GTA V once again offers players the ability to skydive and base jump. The parachuting gameplay is introduced in the story line when one of your characters is required to undergo aviation training (airplane, helicopter and skydiving) in order to complete one of the missions. You begin by having to land on a moving target, so essentially your first handling of the canopy is an accuracy jump. You will also then be able to make jumps with your parachute outside of that mission training, whether you're hijacking an aircraft to jump out of, or finding a building to make a base jump from.
When it comes to the skydiving gameplay, you're able to track during freefall and once you open your canopy (rather hard usually too), you're then able to navigate with regular turns or sharp turns - and flare for your landings. The canopy design is somewhat disappointing with what someone on our social media page aptly called an "Air-Unlock" canopy, with both front and back of the cells being open. There is a slight delay on the canopy opening, as to be expected for realsm, but it still opens quick enough for you to get some fair low jumps in.
Finding locations that are high enough to base jump off of is a challenge sometimes, but rewarding when you find that perfect exit point and maybe do some proxy tracking. While this game extends so much further than just skydiving, the gameplay of the skydiving make it one of our top recommendations. As stated before, this game is definitely not for the sensitive type.




Videos of Skydiving and Base Jumping in GTA











Saints Row (Series)
Another game aimed at the maturer audience, Saints Row offers gamers the chance to do some couch base jumping. Skydiving and base jumping have been available in the series since Saints Row 2, but only in Saints Row The Third did the gameplay of parachuting become really fun. The 2013 release of Saints Row IV also saw the act of base jumping and skydiving being kept. The base jumping in Saints Row The Third is somewhat similar to that of GTA San Andreas, where the canopy is quick to open. In fact it becomes a little bit annoying just how quick they open, you are able to base jump off 50 foot objects with ease. The skydiving experience otherwise is quite standard, you're able to track your player before pulling and then control your canopy once it's open.
Unlike GTA, where your jumps are either mission related or purely because you want to throw yourself out of a plane, or off a building or cliff side - Saints Row The Third allows you to set a target once you have jumped, and steering your canopy so that you land as close to that mark as possible will earn you reputation in the game. Saints Row IV, which was only recently released also allows for naked base jumping.
If you're looking to perform dirty low jumps, buying Saints Row The Third is definitely a good option. The game is now quite old and you can pick it for quite a reasonable price.




Videos of Skydiving and Base Jumping in Saints Row












Battlefield 3
If you're looking for some skydiving game action without the senseless street violence or sexual content, then Battlefield 3 may be better option. While the Battlefield 3 campaign mode was entirely too short and didn't include skydiving in it, the multiplayer mode which is still played by thousands of people offers the ability to also both skydive or base jump. Unlike the previously mentioned games where you are in an open world environment and can joy ride to your exit points, Battlefield 3 is an intense military combat environment where you are taken on fire and in turn having to protect yourself when you are mobile. There are a good number of exit points in the game should you choose to base jump, depending on the map you're playing.
Unlike Saints Row and GTA, Battlefield 3 is set in first person view. Personally I always find first person views much more appealing, as I find that they tend to be more immersive.
There are a few large cliffs in Battlefield 3 that allow for impressive freefall times. If you have a few friends that also play the game, it is easy to arrange with them for some 3 or 4 way base jumps - or go extreme like the video below with a 64-way! With Battlefield 4 coming out in a couple months, there is still a lot up in the air about just what gameplay will be included in the new release. At this stage we will have to wait and see what they do with regards to the skydiving and basejumping in the game.




Videos of Skydiving and Base Jumping in Battlefield 3











Base Jumping
Base Jumping is a game developed by a small company called D3, though judging from their websites the name is in the process of being changed. The difference between this game the games listed above, is that this game is a dedicated BASE game, where all the focus is on the sport and not on the strippers or on shooting the enemy. Here you will be presented with exit points and a challenge for that exit point. It's been a while since I played this game, but I remember it being a little confusing to navigate at first with regards to the menus. However the gameplay is good fun and if one is looking solely for a dedicated base jumping game. It's definitely worth giving Base Jumping a try.
The "Pro Edition" is still receiving regular updates and fixes, so the game may well be better than when I had last given it a go. You can view the development update information and more information about the game itself at the development page.
It also appears the company may be working on a skydiving game similar to Base Jumping.



Videos of Base Jumping












Go! Sports - Skydiving
The Go! Sports game series has been somewhat of a disappointment with difficult to use controls and usually extremely repetitive gameplay. Go! Sports Skydiving tends to slot in with the other Go! Sports titles, but does offer a few redeeming qualities that distance it from games in the series like Go! Ski.
The game offers two general modes, there is formation skydiving where you control your model into the position to fill a formation and then there is the landing mode, which is pretty much accuracy landing. In the formation mode, while the concept doesn't seem too bad - there are several issues that cause controlling your player to be extremely frustrating at times when using the required SIXAXIS controls. The game is not unplayable by any means and can still offer the gamer some fun, but apart from the tough controls - this is the kind of game that can get old fast. The only thing that will keep a user playing is the fact that there is an online ranking system. But given the good price, it is definitely worth considering giving a go, there isn't much to lose.



Videos of Skydiving in Go! Sports - Skydiving







Which of the games listed above is your favourite for your bedroom skydiving experience? And if you know of any other skydiving or base jumping related games, let us know in the comments below. We'd love to give them a try.

By admin, in News,

Implications of Recent Tracking, Tracing and Wingsuit Incidents

By Bryan Burke, S&TA; at Skydive Arizona
  I’ve been taking notes on incidents related to the risks of horizontal freefall activity. Browsing the Incidents Forum on Dropzone.com leads to some interesting information. I went through the first six pages of the Incidents Forum to mine the following data. There are eight instances in the past year where an AAD fired after a freefall collision or related incident incapacitated a jumper, and a ninth in which the victim’s fellow jumpers pulled for him. The reference date is that of the first post, not date of accident.
1: July 31, 2013. 9-way tracing (angle flying) jump, reportedly very experienced jumpers. Collision at break-off due to back tracking blind into another jumper. AAD fired. Collision injuries followed by landing injuries, including skull fractures. 113 reserve, wing loading not stated. He jumps a Velocity 90 for a main, which suggests a fairly high experience level. If we assume a typical Velocity wing loading is 1.8, that would put the reserve wing loading at 1.6. PD recommends that expert skydivers limit wing loading on the PD113R to 1.4.
2: July 15, 2013. On a tracking dive, a jumper with 1,000 jumps was hit by one with 300, hard enough to lose awareness and probably unconscious for a few seconds. Two skydivers docked AFF-style and one opened his main for him. Fortunately the main, a Crossfire 2 119, opened without incident and the jumper recovered high enough to take control and land it safely. This was a 12-way dive according to the Youtube post, but you can never see more than ten people and they are at multiple levels. The collision occurs during the early stages of the dive, as the trackers are forming up, which gave two expert jumpers the opportunity to dock on him and pull for him. Had the collision happened lower, or had the jumper not recovered to land his parachute it could have been much worse. If he is jumping a Crossfire 2 119, he probably has a pretty small reserve, too, so an AAD deployment of the reserve might not have ended well.
3: July 10, 2013. 12-way tracking dive at a boogie results in a freefall collision that knocked out one jumper. His AAD deployed the reserve (estimated at a conservative 1.1:1 wing loading). The jumper had some teeth knocked out and fractured three vertebrae, C1, C5, and T5. His reserve was reportedly distorted by line twists or perhaps a knot or line over which might have been the result of deployment on his back. He was fortunate to land in an open field. The jumper later posted that he would recover. His profile says he has 325 jumps in two years. There is no explanation of who or what caused the collision.
4: May 27, 2013. On a 3-way RW dive, an experienced jumper with 3,000 plus jumps was laying base while two other jumpers, one with about 150 jumps and one with about 100, dove out after him. The one with 150 jumps dove too aggressively (a very common mistake when learning to dive out) and collided with the experienced jumper, hitting him in the head with his legs. The experienced jumper was knocked out and stayed that way through the freefall, the AAD activation, the reserve ride, and the landing in a tree, under a reportedly conservative wing loading. The experienced jumper died, although it is not clear if from the trauma from the collision or the landing.
5: May 20, 2013. A fairly experienced jumper, last out on a tracking dive and diving hard to the formation, hit the foot of another jumper and was knocked out. The AAD deployed the reserve as designed, which was followed by a safe, unconscious landing on a PD 160R which was loaded at 1.25. A later post by the jumper himself says it was an 18-way tracking dive. His profile says 700 jumps in six years. He apparently overtook, horizontally, a jumper who was above and ahead of him and never saw the jumper he collided with. The other jumper would not have seen him coming, either, with all of their focus ahead.
6: February 17, 2013. A skydiver was knocked out on a 10-way tracking dive. Their AAD activated but they were injured from striking a fence on landing. The injured jumper had 180 jumps and it was her first tracking dive. The injuries include a neck fracture but no paralysis. Her full-face helmet showed some damage. The reserve was lightly loaded, an Optimum 193 but no exit weight reported.
7: February 14, 2013. A skydiver with 60 jumps had a shoulder dislocated while participating in a 12-way Formation Skydiving jump. Apparently this was the result of a hard dock from another jumper docking on the injured jumper. There is very little detail, but apparently the jumper could not open a parachute and the AAD did the job. No report of landing injuries.
8: December 7, 2012. On a 17-way wingsuit jump, a participant with 250 jumps struck another participant in freefall and was knocked out. His AAD worked but he remained unconscious under canopy, crashed into an obstacle, and died from that or a combination of the landing and freefall injuries. The other jumper had unspecified back injuries.
9: October 22, 2012. On a wingsuit rodeo jump, witnesses reported that the jump tumbled unstable from exit. At some point fairly high, reportedly around 10,000 feet, the rodeo rider left. The wingsuiter never deployed a canopy. Their AAD fired but the reserve did not deploy. With no witness to the lower part of the jump it is impossible to say if the wingsuit jumper was struck by the rider, or had a stability issue such as a flat spin.
Of nine incidents in ten months where a jumper was incapacitated in freefall and their AAD fired (or in one case, was deployed for by another jumper), seven out of nine involved trackers, tracing, or wingsuits. That’s 77%.
Eight of nine, or 88% were definitely due to collisions. The final one is uncertain but possible, if it was also due to a collision, that brings us to 100% of the incapacitations being due to collisions.
Almost all of the incidents involve some degree of inexperience. Just how much experience is required to participate in this type of jump is relative. For example, is 300 jumps enough to be on a 12-way tracking dive? Is 250 enough to be on a 17-way wingsuit dive? Is 180 enough to be on a 10-way tracking dive, with no previous tracking experience? Is 700 jumps over six years (117/year average) enough to be on an 18-way tracking dive? Is 325 jumps in two years enough to be on a 12-way tracking dive?
If your jump numbers are low (say, below 500 jumps) you may have answered “yes.” The correct answer is “no.”
In every case except 9 and 1, it’s pretty safe to say these dives were too big and too poorly planned for the experience levels involved. In the case of the wingsuiter with 250 jumps, for example, if he was in compliance with his national club’s policy, he could not take up wingsuiting until he had 200 jumps. Even if all 50 of his next jumps were wingsuit jumps, did he have had the experience and skill to be on a 17-way flocking dive? What if only ten or twenty of those 50 jumps were with a wing suit?
Go to Youtube and search “skydive tracking dive.” Here is a glaring example of the issue:
This took place at a big US drop zone with plenty of experienced skydivers. Pause this dive every couple of seconds. At various points you can see that up to fifteen (maybe more) people are on the dive, but throughout the dive you’ll see people flailing unstable, going low, unable to close on the formation, way above it… and at break-off time, it’s really down to a six-way with a couple other skydivers in the distant rear.
For some reason – and here, logic completely fails me for an explanation - some people seem to think it is cool to go on a skydive on which at least half the participants lack the skill to manage the simplest goals such as approaching in control, staying in proximity with the leaders, and breaking off in a controlled fashion. Now with all those bodies scattered around the sky, many of them without the experience to have developed good air awareness, what do we expect would happen? Of course there are going to be collisions, although apparently there were none on the dive used as an example. The experienced jumpers at that drop zone, and every other one, need to change the tune. These jumps should be hard to get on, not easy. Participants should prove themselves on small dives before they go up on big ones, just as in any other freefall discipline.
We don’t have a very big data set to go on, but let’s say that tracking, wingsuit, and angle dives are 10% of all skydives made. That would probably be pretty generous, my instincts would put the number at under 5%. Yet they account for about 75% of all AAD saves from incapacitation in the past year, and 50% over the past six years. (Half of all the saves due to incapacitation in freefall that show up on the CYPRES web site in the past six years occurred on tracking, angle, or wingsuit dives.) So if a subgroup making 10% of all skydives generates 50% of the AAD activations due to freefall injury, is that a problem?
Tracking dives have become the most dangerous form of freefall there is. Wing suits are in second place. Tracing/atmonauti/angle dives appear to be determined to compete for the distinction. I hate to load my staff and myself up with more work, but self-policing simply isn’t working in this situation. Skydive Arizona is going to start holding the horizontal element of skydiving to much higher standards. We expect to have minimum experience levels for participation at different levels of complexity established soon, and our web site already lists our expectations. See www.skydiveaz.com, click on “Experienced” and review the safety materials.
As a business, we need to protect ourselves and our customers from skydivers who don’t have the experience, training, or sense to stay out of trouble. As the variety of freefall and canopy choices expand, it appears the number of skydivers fitting that description is expanding too. Drop zone operators can’t simply turn a blind eye to the problem, especially since the poor planning combined with lack of experience and training expose all skydivers on the plane to a significant risk, not just the individual participant.
Related Reading: The Horizontal Flight Problem

By admin, in General,

The Horizontal Flight Problem

By Bryan Burke, S&TA; at Skydive Arizona

Identifying the Problem
All of the following events took place during our spring 2013 season here at Skydive Arizona. Some have been repeated several times. Since I started to look into this subject and inquire as to what other drop zones are seeing, several similar incidents have been brought to my attention. In addition, there are several reports of serious freefall collisions that have resulted from tracking, angle, and wingsuit dives around the world.
Example One

Angle flying dives, also known as atmonauti or tracing dives, are recording fall rates comparable to freeflyers. They not only fall faster than true trackers, they do not cover nearly the horizontal distance that true tracking dives do. (Inexperienced trackers, especially on their backs, often have essentially the same flight characteristics, much faster down than experienced trackers and not much horizontal travel.) In one case, a group of very experienced angle fliers insisted on exiting first, saying they were trackers. They fell at freefly speeds, about 170 miles per hour. The dive was planned to go roughly 90 degrees to the line of flight, but they didn’t go very far, covering less than half the distance a real tracking dive would. This type of dive tends to include a lot of highly experienced freeflyers experimenting with new stuff, so they were jumping very fast canopies and opening between 3,000 and 3,500.
A conventional belly flying group followed them out. They had a long climb-out, about 15 seconds, broke off at 4,500 feet, tracked, and deployed between 3,000 and 2,500. All of them were experienced and competent trackers in the conventional sense of the word.
There was nothing unusual about the conditions. Up on the jump run, the airplane was covering ground at 150 feet per second (about 90 knots) and the horizontal distance between Group 1 and Group 2 at exit would be about 2,250 feet. Because of the longer freefall time for the second group, about 500 feet of that was lost to freefall drift in the winds aloft. This leaves their hypothetical center points at opening about 1,750 horizontal feet apart, still adequate separation for two conventional belly flying groups opening within a few seconds of each other.
However, because of their fast freefall speed, followed by the climb-out time for the second group, the angle fliers deployed their parachutes nearly thirty seconds before the second group, but also 500 to 1,000 feet higher. They immediately turned towards the landing area under canopy; otherwise they would not get back, at least not with enough altitude for a big swoop. During that thirty seconds, they only dropped about 700 - 1,000 feet or so vertically, but they covered between 1,500 and 1,800 horizontal feet in that time. This does not even take into account the ground covered by tracking at break-off from either group.
Canopy winds were light. In thirty seconds, a modern fast canopy in normal straight flight will do 60 feet per second horizontally. That puts them 1,800 feet back towards the DZ and line of flight. Mentally, skydivers tend to think freefall separation is an exit problem, not a canopy problem. Once they have a good canopy, they are conditioned to think about canopy traffic and their landing – not about what might be in freefall overhead, because in the past this has not been a problem since we figured out that fast fallers should follow slow fallers out in the exit sequence.
So, at about 2,500 feet the two groups effectively merged into a single large mix of deploying freefallers and people already under very fast parachutes. The only reason there were no collisions was blind luck. Mind you, every one of these jumpers was experienced, current, and well trained within the existing paradigm.
Example Two

A very experienced jumper with a cutting edge wingsuit was logging freefalls of over three minutes and opening at about 3,500. We had three aircraft flying. Our procedure is to leave a minimum of two minutes between drops for conventional freefall loads, three with wing suits or students, and four after a load with tandems. The wingsuit jumper exited. The plane behind started a three minute clock. Although the wingsuiter opened about half a mile away from the jump run, he then made a riser turn towards the landing area and left the brakes stowed as he fiddled with his suit. A minute later, he was just under 2,500 when canopies were opening around him.
Example Three

Taxiing out from the loading area, the pilot called me to ask which way trackers should go. This piqued my curiosity, trackers are supposed to know this when they manifest. I told him “east” and asked if he could tell where they were in the exit order. Meanwhile I checked with the manifest to see if anyone on that load had reported they were planning to track or asked for information about which way to go. None had. A bit later the pilot replied that they would be exiting first. I got out my binoculars to watch.
The three-way tracking group exited and flew straight up the line of flight, opening between the next two groups in the exit order. Naturally I noted their canopies and rounded the three up in the landing area for a discussion. Initially they were confused about what the problem was, although they did acknowledge that there were other canopies in the sky closer than they had expected.
The leader of the dive had seventy jumps. It was his first tracking dive, and he was leading it on his back. He had planned to turn off jump run and fly east and was completely unaware of his failure to do so. The other two had about 150 and 200 jumps, not enough to be aware that he had failed to turn. Even if they had been, there was no plan on how to signal course corrections to the leader, and they were not close enough to do so in any case, due to the lack of experience. Two of the three, including the one with 70 jumps, had GoPros on, which no doubt distracted them from the navigation problem as they tried to video each other. It was a de-briefing nightmare as I learned more and more about how much they did not know. It was their first time at a large, busy drop zone. They had never received any coaching or advice on tracking. They had no idea about USPA’s recommendations for jumping with a camera.
This episode made me realized that the manifest in-briefing that had served us well for years, with minor modifications now and then, was no longer adequate. In the past we never felt the need to screen for camera use or horizontal flying, merely informing them that if they were planning to track or wingsuit they would need to get a daily update from the safety officer.
Example Four

A total of twelve wingsuit jumpers landed out, the nearest almost half a mile from our normal landing area, the farthest over a mile out. After I rounded up the entire group (not one of them local jumpers) I made it plain that this was unacceptable, not just from a safety point of view, but also because many of them landed on private property or public roads, not a good thing in terms of our relations with the community. Questioning them about their flight planning, I learned some very interesting things. First, it was two groups, not one. The less experienced group was planning to take an “inside track” while the second, more experienced group was planning to fly a wider course, both of the tracks parallel to the original jump run. (This is a fairly common practice at DZs with a lot of wingsuit activity.)
To make this easier, the individual who had taken charge of planning asked the pilot to turn 90 left at the end of the regular skydiver jump run. In theory the two wing suit groups would then simply exit and turn 90 left, paralleling the normal jump run back to the DZ and gaining horizontal separation from the climb-out time on jump run.
Unfortunately this plan did not take into account that the winds aloft were about 30 knots out of the west, and the standard jump run was south. Thus, a left turn gave the plane a ground speed of about 130 knots, and each group took quite a while to climb out. Once in flight, they were already well down wind of the planned flight area and would have more cross-wind push the entire flight.
Clearly this plan was doomed from the start, and anyone who had the slightest idea what the winds aloft were doing would know this. Winds aloft are very easy to find on line these days, or someone could have simply asked the Safety Officer what his observations were. Not one of those twelve wingsuiters questioned the incredibly bad plan the group leader had come up with, which was based on completely wrong assumptions. Even if anyone had looked down, they were already committed and had no Plan B.
Example Five

I picked up a wingsuit jumper who landed over a mile off the dz. (Nearly 1.5 statute miles, in fact.) The only reason I even knew about him was a bystander saw his canopy in the distance and pointed him out. I never would have seen him, his opening point was well beyond our first exit group on the normal jump run! His story? With very little experience on his new high performance suit, he was jumping a new helmet and camera set-up for the first time. He reported that he had problems with the helmet throughout the flight (shifting and vibrating) and forgot to pay attention to where he was going, flying downwind and away from the DZ the entire time.
Example Six

Trackers landed out, on the approach to the runway. When I inquired about the flight plan they said that when they got to the airplane, there was another tracking dive. The two groups decided to exit first and second, each going 90 degrees to the jump run in opposite directions. This put the out-landing group exiting at the extreme early end of the jump run, tracking downwind, then faced with penetrating back into the canopy winds. They had no chance to make it to the normal landing area and their opening position put them in a canopy descent to a clear area directly on the extended centerline of the runway.
These are real world examples at one drop zone over the course of a mere couple of months. Along with similar problems reported from other drop zones and the incidents of actual and near-miss collisions associated with horizontal dives, it seems clear that training in these fields is completely inadequate.
Before Freeflying came along in the early 90s, the skydiving environment was very simple. Everyone fell almost straight down and parachutes flew about 25 miles per hour. In the 90s, we had to figure out how to deal with a new, much faster fall rate in some groups, and canopies almost doubled in horizontal speed. In the last decade, even more variations in skydiving have popped up. These didn’t really show up much on DZO’s radar because so few people were doing them, but now they are increasingly common.
Approximate Speeds of Various Forms of Skydiving Activity*


Activity  Vertical Speed Range  Horizontal Speed Range  Freefall time (13,000)
FS   120 – 130 mph 0 – 20 mph** 00:60 - 65
Freefly   150 – 180 0 – 20** 00:40 – 50
Tracking   120 – 140 30 – 60*** 00:55 – 65
Angle   140 – 160 20 – 40*** 00:45 – 50
Wingsuit   40 – 70 50 – 80*** 01:30 – 3:00
*Approximations derived from videos and recording altimeters.

**Random drift due to things like backsliding, one side of the formation low, etc.

***Best guess, based on distance covered in freefall time.
Thus, on a single load there might be freefall times from exit at 13,000’ to opening at 3,000’ as little as :40 seconds and as much as three minutes. Horizontal speeds will range from zero to 80, with distances of up to a mile on tracking dives and flights of several miles possible for expert wingsuit jumpers. Note that these speeds will vary considerably. For example, experimenting with tracking myself and observing tracking contests, I could get well over a mile in 60 seconds and many people can out-track me by a significant margin. However, actual tracking dives are usually not done in a max track position because it doesn’t lend itself to maneuvering with others. On a calm day, a tracking dive going 90 off the line of flight usually only covers about half a mile.
Identifying the Risks
Collisions within Groups

Within groups, tracking, wingsuit, and angle dives are showing a disproportionately high rate of collision injuries. Even the best planned dives can still involve high closing speeds as the group forms and breaks up. And, as Bill von Novak has pointed out:
On a tracking dive there is no focal point; no base you can dock on or, failing that, at least keep in sight for break-off. Everyone tracks in effectively a random direction at the end of the dive and hopes for clear air. In some cases they even barrel roll just to add some more randomness to their directions. To a newbie a tracking dive sounds lower pressure than a big-way; you don't have to dock, you just have to go in a similar direction as the leader. This tends to attract lower experienced jumpers, and those jumpers often shed the jumpsuit they are used to for a freefly suit or no suit at all - resulting in new and hard to predict fall rates/forward speeds.
To that I have to add the potential for huge closing speeds, sometimes due to lack of skill but often due to poor organizing. Tracking dives in particular have a history of being “loose” or “pick-up” loads. Many times I have seen people “organizing” a tracking dive by making a general announcement to give a ticket to manifest if you want to come along. There is often very little screening for experience and ability.
Then, it is common to group the more experienced people close to the leader, and that person is often in a floater position on exit. Anyone who can remember learning to do larger formations knows that novice divers tend to dive too long, even if they have been forewarned about the problem. (If you dive out two or three seconds after the base, that base is way ahead of you on the acceleration curve, so they appear to be getting further away – which they are. You dive more aggressively, something you don’t have much practice at. Then, when the base hits terminal velocity, they suddenly rush up at you because you are now going much, much faster than the base. You then go low, or collide.)
Now add to that the significant horizontal movement, burbles that aren’t directly above the lower jumper, multiple vertical levels, and huge blind spots since you are looking ahead, not around. The potential for collisions is incredibly obvious once you think about it, but apparently few people doing tracking dives are thinking about it.
Collisions Between Groups

Although these are still rarely found in the accident record, I have seen many near misses, which suggests that it is only a matter of time. This is particularly disturbing to me because in a group-to-group collision, it means someone was exposed to an extreme hazard that they had no knowledge of, expectation of, or control over. Skydiving is risky enough with the known hazards. As drop zone operators and safety professionals it is morally wrong to expose our customers to a risk where their only real control would be to look at who else is on the load, and pull off it.
Landing Out

Out landings have two problems, one a risk to the jumper and the other, to the drop zone itself. The record shows that out landings have a high risk of landing injuries, especially from low turns to avoid obstacles or turn into the wind. This risk is exacerbated by the fact that the drop zone staff might not even know of an injury, and if they do, the response can be complicated.
The second risk is aggravating the neighbors or airport authorities. Every drop zone has at least some neighbors or authorities who are opposed to skydiving. As long as these are a small minority a DZ can usually get by. Once skydivers start dropping into neighborhoods, landing on runways, and otherwise drawing unwelcome attention, the political balance can change. A classic example of this is the tracker landing on the roof of a two-story house 1.3 miles south of the DZ at Longmont, Colorado early in July of 2013. He not only broke his leg, he damaged the roof and required a complex rescue. At the time of the incident, he had 64 jumps in over a year in the sport. The wind was blowing from the north, but he tracked south, towards a heavily developed suburban area. In his own remarks, he accepts no responsibility for the incident, blaming it entirely on the winds rather than his extremely poor planning.
Changing the Paradigm

What do these activities all have in common, from the standpoint of skydiving culture? There is very little expectation, or even definition, of quality. Success is defined as mere participation and survival. Near collisions, actual collisions, landing out, and other problems do not seem to be perceived as failure. The video evidence alone is proof of this attitude. Just randomly browse YouTube for tracking, wingsuit, and angle dives and you’ll see some really bad, sometimes frightening, flying. Yet the comments are almost never critical. In order to turn this around, drop zones will have to set higher standards and change the definition of acceptable.
This is not the first time we’ve been down this road. I started skydiving in 1978. Sequential FS was really starting to take off, but for the typical jump group there was no reason to plan a second point. As an old friend of mine said of those days, “I remember when a good 8-way was a 4-way!” It was learn by doing, and we had a lot of accidents from the hard docks, funnels, and collisions on the way to and from the funnels. But we learned a lot, and fifteen years later, when freefly came along, RW was at a pretty advanced, safe stage of technique.
Those who were around in the early days of freeflying saw history repeat itself. Freeflyers didn’t want to dirt dive, debrief, or set goals. That was for RW jumpers, and anything to do with RW wasn’t cool. It was simply “Let’s jump together and do some tricks.” Eventually, they came to realize that just led to a lot of wasted jump tickets, AAD fires, and hard knocks in freefall. Now freeflying uses exactly the same philosophy as FS: train, set goals, set standards, and most of all, plan dives appropriate to the experience and ability of the participants.
Now we see a new discipline emerging. On the one hand, angle flying is somewhat like freefly, where the recruits are already fairly experienced skydivers. Tracking is often more like early RW, where there was not a lot of skill among many of the participants, and not much meaningful leadership from the ones who had managed to survive.
Wingsuiting seems to be in a class by itself, a population split between regular skydivers wanting to try something new, and BASE jumpers who feel that rules are a curse. One thing most of them seem to lack is good training about the surrounding environment.
Training

The general lack of training, supervision, and experience in this field is part of the problem. For example, although most wingsuiters take a first flight course of some type, I have visited web sites naming instructors with as few as 300 total jumps and only 100 wingsuit jumps! Based on the quality of some wingsuit jumpers, clearly some instructors have pretty low standards as well as low skills. All of the training materials I have seen make some mention of navigating and awareness of wind conditions, yet not one of the wingsuit jumpers I have spoken to after they land out has reported that their instruction included specific details on how to plan an effective flight path. After debriefing countless wingsuit incidents including malfunctions, traffic problems with other jumpers, out landings, and so on, I have come to conclude that a USPA Wingsuit Instructor Rating is a good idea. Training should included a detailed syllabus and written and practical tests, including flight planning, before they receive a wingsuit endorsement. At present it cannot be assumed that any wingsuit jumper has adequate training.
Tracking attracts people with very little experience and has even less formal training than wingsuiting. It is perceived as something anyone off student status can do, since there is no need for enough skill to dock on a formation or turn points. In fact, some tracking dives are put together with the clear expectation that some participants won’t even be able to keep up. Since tracking itself is perceived as easy, I believe this translates into a mind-set that there is nothing to worry about. Hence we see very poorly organized dives with little or no screening for ability or experience, and often no meaningful flight planning.
Angle flying also requires better screening for skill. Initially this activity was mainly undertaken by highly skilled freeflyers, but now that it has been popularized on media sites a lot of less experienced jumpers want to get involved. Like tracking, these dives require a flight plan that takes into account the rest of the load, and the high descent rate. In my opinion angle flying is more akin to freeflying than to tracking, and should exit in conventional freefly order with great attention to flying 90 degrees off the line of flight but not into the same airspace that slower falling trackers may also be heading for.
Standards for Experience and Participation
Unlike Freeflying and Formation Skydiving, horizontal flying cannot be learned in a wind tunnel. The only way to acquire skill is to actually do it. As everyone knows from learning Formation Skydiving or Freeflying, you don’t take people with 70 jumps up on large formations with mixed experience levels and minimal planning – at least not with a reasonable expectation of safety and success. We also know that you don’t develop skills very effectively if you have no expert coaching - or at least competent leadership. This should include goals set for the skydive before you are on the way to altitude, a useful dirt dive, and then a good post-dive debriefing, ideally with a video that is useful, not a sloppy, shaky GoPro video with constantly changing reference points.
After giving it extensive consideration, I’m planning to screen new arrivals much more aggressively and have minimum standards they will have to adhere to.
Just as most skydiving associations feel 200 jumps is a good minimum for wingsuits and cameras, fifty is a good number for a night jump, and so on, I feel that tracking dives should not be undertaken, except as one-on-ones with an experienced coach or instructor (or approved solos after consulting with an I or STA) until 100 jumps. At that point, the jumper can go on slightly larger tracking dives led by a coach, instructor, or approved organizer.
For those with more jumps just taking up tracking, I feel that regardless of experience your first ten tracking dives should be with an approved Coach, Instructor, or organizer and these individuals should have an understanding with the dz about keeping the dives small and simple, just as we would with an expert FS jumper exploring freeflying.
To lead a tracking or angle flying jump, I am thinking about a minimum of five hundred jumps, including at least 25 tracking jumps (and 25 angle flying jumps for that activity, not a total of 25 combined). The minimum skill set to lead will include awareness of collision risks and how to mitigate them, the importance of staying away from the jump run, how to make a flight plan that guarantees everyone will get back, how to plan with other groups on the load to ensure adequate separation, etc. Leaders must screen all participants for skill and have a well planned dive from exit to opening. Dives for which anyone can sign up by bringing a ticket to manifest are not allowed. Leading on the back is not allowed unless paired with another skilled tracking leader as a co-pilot flying face down.
Information, Screening, and Guidelines

Skydive Arizona’s plan to get better information out and establish our intentions and expectations with the horizontal community is simple. Once our procedures are established, or whenever we change them, the procedures will be posted on our web site, displayed near the loading area on a multi-sided “Safety Kiosk,” and available as flyers or hand-outs at manifest. As jumpers arrive they will be asked if they have any intention of participating in horizontal jumps. If so, they will receive the hand-out and a special briefing, in addition to the usual DZ briefing. Depending on their experience level they may be limited in what they can do, or directed to our coaching department. (Although the GoPro problem is only peripheral, we’ll be adopting a similar strategy there.)
Drop Zone SOPs

Besides improved training, screening for skill and experience, and better coaching and organizing, drop zones can also implement standard operating procedures to mitigate some risks.
Exit Order

The phenomenon discussed in Example 1, above, indicates that angle flyers should never go before belly flyers. If they do, we not only have the well known problem of differential freefall drift in winds (the faster fallers drift less, the slower ones, more) but we then combine that with fast canopies having 20 or 30 seconds of flight to eliminate any remaining horizontal separation. This has already happened here, at Elsinore, and on the east coast that I know of; doubtless it has happened elsewhere.
Trackers can leave just about anywhere in the order, provided the flight plan works with the overall scheme of things. If they have a slow fall rate and a fast horizontal rate, leaving first works fine, providing the leader takes a course that does not put them too far away. In practice, the pilot is always trying to get the first group off the plane at the earliest possible point from which they have a reasonable chance of getting back. This creates the best opportunity to get the entire load out on one pass. If the trackers leave first and fly 90 off the jump run, they are now further out than that “earliest possible” point. Leaving first, they must do a minimum of 45 off the line of flight, or 90 for half the jump followed by 45 for the rest, or 60 the entire time - something that gains a little ground back towards the dz while at the same time getting well clear of the jump run.
Clearly, any exit position still presents the possibility of a tracking group flying up or down the jump run. The only way to mitigate this risk is to limit tracking leadership to experienced, well trained skydivers.
Flight Planning
I will be asking everyone in the horizontal community to take much more responsibility in flight planning. As I see it, the proper planning procedure has several steps.
Get a clear understanding of the overall DZ geography. If, for example, going to the right of the line of flight will put you over the ocean while going left will put you over a safe, open field, left might be the best choice if winds allow.
Get current wind conditions, exit to surface.
Find out if there are any other special concerns, such as a second plane dropping military or CF jumpers in an airspace box adjacent to the normal jump run.
Plan an opening point from which everyone can safely get back to the DZ.
From that point, reverse engineer the freefall portion taking into account never flying under or over the jump run and avoiding other horizontal groups on the plane.
In the event that winds, geography, other DZ activity, or some other issue makes it unlikely that all points of the flight plan will be successful, cancel the dive until conditions are more favorable. On every dive we will hold the flight leader responsible for devising such a plan and executing it properly. Any safety infractions or out landings will result in grounding until they can prove they understand the situation better and have devised a strategy to prevent a repeat.
Per Load Limits

Depending on whether or not the DZ and jump run offer the option of flying to both sides of the line of flight, it is possible to get up to four horizontal groups out of a plane safely. If the airspace is limited to just one side of the jump run, three seems to be about the limit. I’m more concerned with keeping everyone safe than with pleasing everyone if significant risks are involved, so we will start limiting the number of horizontal jumps on any given load. On this subject of pleasing customers, the situation is analogous to the HP landing problem. If the risk is to the participant only, then a little extra risk might be considered acceptable. However, when other skydivers have no control over the risk, it is completely unfair to expose them to it. Just as HP landings don’t belong in the normal traffic pattern, horizontal flight that might endanger other groups on the load is not acceptable.
Minimum and Maximum Opening Altitudes
I am not a great believer in relying on vertical separation, since a stuck pilot chute, premature deployment, or spinning malfunction can erase it in seconds. However, there is no reason not to add it to the arsenal. Some drop zones are mandating a minimum 4,000 foot deployment altitude for wingsuits and a maximum 3,000 for trackers and angle flyers. I haven’t made a decision on this yet, but it makes sense in some situations.
Enforcement
After the alarming close calls in our last season, and looking back on the canopy discipline problem that plagued the sport for years (and still does, in places) Skydive AZ recognizes that modifying behavior requires both positive guidance and, when necessary, some penalties. We’ll be asking horizontal flyers who create safety problems to stand down from their activity until they can demonstrate a better understanding of our concerns.

By admin, in General,

Annual Skydive Orange Boogie: Tight & Bright baby!

Skydive Orange. Nestled in the countryside of the historic town of Orange, Virginia. The town’s old Silk Mill was one of the major producers of parachute cloth for World War II. However, what we skydivers know Orange for is the drop zone’s annual Skydive Orange Boogie and this year’s theme was tight and bright!
  A little over a year after completion, the annual boogie was held under their new hangar which held the 228 registered jumpers. Like many skydiving centers going from the historic barnstorming-type hangars, Skydive Orange’s new hangar is one to boast about: tons of indoor, padded packing space; large flat-screen TV’s for debriefs; and nice, clean bathrooms!
 
 
 
 
The short-lived weather holds and weather forecasts did not detour many. Over the three-day boogie there were 1,129 jumps made from a super otter, CASA and R44 Helicopter. RW Organizers Kirk Verner, local Jim Smith and Joost Luysterburg kept all levels from big ways to beginner 4-way formations. Freefly organizers Matt Fry and myself did everything from tube jumps, beginner head down, angled and tracking jumps. And Andreea Olea and Cristopher Kotscha fed the birds wingsuit flocks all weekend.
 
 
 
 
Undoubtedly Skydive Orange has a colorful tradition – awesome themed parties! These parties are the not-to-be-missed. This is where the sexy, the weird, the questionable and the creative deck it out in some ridiculous threads – or lack thereof! And for historical purposes, stripping down and laying the numbers (if this doesn’t make sense, it means you need to go and find out next year)!
 
 
 
 
Quotes from random jumpers, “Memories of glow sticks flying through the air, and a glowing figure decked out lit up in Christmas lights running down the runway…”
“Some idiot tried to take a ghost pepper challenge. And lost horribly! He was gracious enough to run and hurl outside the Tiki Bar though.” Ghost pepper one, Mike Norton zero.
Props to DJ Ron Douglass, who tirelessly spun rhythm and bass until, more or less the next day.
Skydive Orange ran like clockwork: smooth operators. This goes with the efforts of many who are up early and up late making sure the planes are fueled, jumpers and manifested and registered, organizers are fed, bathrooms are cleaned, planes are flown and everything in between. Props go to: the manifest crew, pilots, loaders, Liz Kang-event organizer, load organizers, Barclay & Collins band and the vendors who donated prizes: L&B;, Paraclete, Aerodyne, Join, Vertical, Liquid Sky, Blue Skies Magazine, Tony Suits and Cookie; to the vendors who came out: Chuting Star, Icarus, Sunpath, Birdman, Invertica and Liquid Sky.
 

By MissMelissa, in Events,

World Cup of Canopy Piloting Results

Bartholomew wins Canopy Piloting Triple Crown, Hernandez earns European Canopy Piloting Championship & Windmiller sets new Speed World Record at the 7th FAI World Cup of Canopy Piloting
They say there’s no rest for the weary and the pros at the FAI 7th World Cup in Canopy Piloting & 3rd European Championships were ready for battle as the competition got underway Wednesday.
The World Cup in Kolomna, Russia is the third major Canopy Piloting championship in the past two months and while some began the competition with an eye on sweeping the three events, others arrived ready for redemption.
   
 
 
 
 
 
 
7th FAI World Cup of Canopy Piloting:
This leg of the competition season has seen the same 4 competitors battling for the top spot time and again: Team Alter Ego’s Curt Bartholomew and Nick Batsch versus the PD Factory Team’s Tommy Dellibac and Pablo Hernandez. However, 76 other pros arrived in Kolomna ready to take over.
 
Day 1 - Speed & Distance
There was no playing around during Day 1 when competitors completed 6 rounds of the competition and closed the day with a new Speed World Record and a tight point spread between the top 15 competitors.
US Army’s Greg Windmiller (USA), began the competition with three Speed World Records listed in his resume and would add one more to the list before the first day was halfway over. With a speed of 2.371 in the final Speed round, he became a 4th time Canopy Piloting Speed World Record Holder.
The field quickly shifted to Distance, and another World Record would be challenged in the first round with Skydive Dubai’s Cornelia Mihai (UAE) setting a new Female Distance World Record after flying 138.54 meters. Curt Bartholomew (USA) flying his canopy 154.02 meters was only .07 meters short of teammate Nick Batsch’s current world record of 154.09 meters. Batsch, however, would continue to dominate the Distance rounds, ultimately besting Bartholomew and the UAE’s Billy Sharman.

 
Day 2 - Zone Accuracy Rounds 1 & 2
The field awoke on Day 2 with expectations of an intense 3 jumps, with the scores so close that anyone in the top 15 could still podium.
Bartholomew would broaden his lead over the other competitors with a 91 score (100 points) in the first round and a perfect 100 score in the 2nd round, which would be the only perfect 100 scored by any competitor throughout both completed rounds.
After the second round, Bartholomew was comfortably in first by nearly 60 points, leaving Dellibac to protect his silver standing from Sharman and the rest of the top 15, who were all within striking distance should they outscore him in the last and final jump.
Event organizers had planned to complete the competition on Day 2, but only about half of the field were able to complete the final round before a weather hold stopped the competition for the day.
The competitors arrived the next morning ready to complete the final round, but would end up spending two days waiting on weather to clear to finish that final Zone Accuracy Round.
With weather forecasts not showing a promising window, event organizers called the competition complete Saturday afternoon without the final round of Zone Accuracy.
The World Cup of Canopy Piloting victory gives Bartholomew what is known as the Canopy Piloting Triple Crown - the current champion of the World Cup, World Canopy Piloting Championship and the World Games.
Overall Winners:
Gold: Curt Bartholomew (USA)
Silver: Tommy Dellibac (USA)
Bronze: Billy Sharman (UAE)
Speed Medalist:
Gold: Curt Bartholomew (USA)
Silver: Tommy Dellibac (USA)
Bronze: Billy Sharman (UAE)
Distance Medalists:
Gold: Nick Batsch (USA)
Silver: Billy Sharman (UAE)
Bronze: Curt Bartholomew (USA)
Zone Accuracy Medalists:
Gold: Curt Bartholomew (USA)
Silver: Pablo Hernandez (ESP)
Bronze: Dominic Roithmair (AUT)
3rd FAI European Canopy Piloting Championship
In addition to the World Cup events, 43 competitors were also vying for the title of European CP Champion.
Hernandez would lead the field following a comanding lead in Zone Accuracy, followed by Brice Bernier (FRA) and Dominic Roithmair (AUT).
Overall Winners:
Gold: Pablo Hernandez (ESP)
Silver: Brice Bernier (FRA)
Bronze: Dominic Roithmair (AUT)
Distance Medalists:
Gold: David Maleze (FRA)
Silver: Roman Dubsky (SVK)
Bronze: Johan Karlsson (SWE)
Speed Medalists:
Gold: Brice Bernier (FRA)
Silver: Peter Kallehave (DEN)
Bronze: David Maleze (FRA)
 
   
 
National and World Records
 
Several new World and National records were set throughout the competition, showing the continued push in the discipline as competitors are going further, faster and harder.
World Records:
Speed:

- Greg Windmiller (USA): 2.371 seconds
Distance - Female:

- Cornelia Mihai (UAE): 138.54 meters
National Records:
Speed:

- Netherlands National Speed Record:

Erwin Baatenburg de Jong: 2.505 seconds

- Sweden National Speed Record:

Johan Karlsson: 2.503 seconds

- Norway National Speed Record:

Barton Hardie: 2.686 seconds




 
Distance:



- United States of America National Distance Record - Female

Jessica Edgeington: 136.49 meters

- Netherlands National Distance Record:

Erwin Baatenburg de Jong: 130.95 meters

- Sweden National Distance Record:

Johan Karlsson: 131.36 meters

- Norway National Distance Record:

Barton Hardie: 130.24 meters





 
One more international Canopy Piloting event is scheduled for 2013, the 4th Dubai International Parachuting Championship from November 27 to December 10.

By admin, in Events,

Eugene Skydivers and City of Creswell Find Common Ground

CRESWELL, Ore—Eugene Skydivers and the City of Creswell found a resolution to the long running dispute about skydivers landing on the Creswell Airport. On August 15, the city council addressed the matter during a public meeting. Community members were given an opportunity to voice their support or concerns about skydiving returning to the airport.
Two key questions were at issue for the resolution to move forward. The first was to allow skydivers to cross the airport’s runway, and the second was to settle a lawsuit filed by Eugene Skydivers’ owner Urban Moore. Following public input, the council voted to accept the agreement by passing the two issues. The votes to affirm the runway crossing and the settlement were decided by a 5-2 and 6-1 decision, respectively.
The agreement will end an eight-year battle between Eugene Skydivers and the City of Creswell. Moore declined to discuss the terms of the agreement, but states, “It’s a shame it took this long, but I’m glad the agreement is moving forward. If the resolution holds up, I look forward to a new working relationship with the city as we reintegrate onto the airport.”
A time frame has not been set for when skydiving operations will resume at the airport, but Moore expects it will take some time for all the details to be worked out. The council’s vote “definitely helped pave the way for skydiving to resume, full time at the airport, much sooner than if we continued our litigation”, stated Moore. For additional information visit www.eugeneskydivers.com or the City of Creswell’s website www.cityofcreswell.com.
About Eugene Skydivers

Eugene Skydivers opened for business in February 1992 at the Creswell Airport. The organization has served the Eugene area, Southern Oregon, and Northern California for the last 22 years. Highlights for Eugene Skydivers include exhibition jumps for businesses, charities, political campaigns, and hosting a successful Oregon State skydiving record attempt. This year more than 1000 tandem jumps were safely performed. To date, Eugene Skydivers has executed an estimated 68,000 skydives. Business operations are Thursday thru Sunday and by appointment.

By Ronn, in News,

Beginners knowledge on skysurfing

The competitor with the lowest total time at the end of the 5 rounds of competition is the winner. The performance is recorded using a very high powered camera on the ground, the competitor leaving the aircraft at 2200 mts and after a few seconds to build up speed commence their sequence. The world record time is currently 5.18 sec (Male) and 6.10 sec (Female). In skysurfing, a jumper attaches a board, similar to a snowboard or wakeboard but made specifically for skydiving, to his feet and performs aerial acrobatics in freefall, including flips and spins. Lew Sanborn and Jacques Istel started the first commercial drop zone and training center in 1959. While skysurfing is visually appealing and has been included in events like ESPN’s X Games, few jumpers still pursue this challenging discipline.
When leaving an aircraft, for a few seconds a skydiver continues to travel forward as well as down, due to the momentum created by the aircraft's speed (known as "forward throw"). The perception of a change from horizontal to vertical flight is known as the "relative wind", or informally as "being on the hill". Each event has a “working time” within which to repeat the sequence as many times as possible. During the tandem jump the instructor is responsible for emergency procedures in the unlikely event that they will be needed, therefore freeing the student to concentrate on learning to skydive. Skydivers reach terminal velocity (around 120 mph (190 km/h) for belly to Earth orientations, 150–200 mph (240–320 km/h) for head down orientations) and are no longer accelerating towards the ground. In freefall, skydivers generally do not experience a "falling" sensation because the resistance of the air to their body at speeds above about 50 mph (80 km/h) provides some feeling of weight and direction. Other training methods include static line, IAD (Instructor Assisted Deployment), and AFF (Accelerated Free fall) also known as Progressive Free-Fall (PFF) in Canada.
A demanding freefall exercise of specified turns and loops executed very precisely at speed, and under tight control. At normal exit speeds for aircraft (approx 90 mph (140 km/h)) there is little feeling of falling just after exit, but jumping from a balloon or helicopter can create this sensation. The panel of judges judge from the recording media.
The first three concern teams of either 8 or 4 plus their camera flyer performing a series of pre-determined patterns (formations) in a repetitive sequence whilst flying in a face to earth configuration. Style and Accuracy remained the primary discipline throughout the 1960s, and Relative Work continued to develop with the first 6 and 8 man formations being completed.
Many people make their first jump with an experienced and trained instructor – this type of skydive may be in the form of a tandem skydive. All of their work is recorded by the camera-flyer, and the panel of judges sit in front of a screen and make their individual decisions. Each competitor is timed from the start of the “series” to the end and time points are added for penalties such as a turn completed off heading or a loop deviating from the axis. At this point the sensation is as of a forceful wind.
The 1960s saw the beginnings of the first non-military drop zones, and non-military training methods. They developed a civilian training method with the belief that any intelligent person could be taught the basics of a parachute jump and jump the same day. They are judged on the number of correctly completed figures they make, and the team with the highest number at the end of 10 rounds of competition will be declared the winner.

By donaldchankaon, in General,